The Official Bad Advice Thread

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #46
    Shovels can double as weapons, and the damage they inflict can really add up after a awhile.

    Speed and 'shrooms are for losers. My character doesn't use drugs.

    Poison resist is useless. After all, poison usually wears off very quickly, and poison never killed anyone.

    Focus on collecting gold rather than equipment. It weighs nothing!!!, and it's a little known fact that most uniques can be bribed by holding down the 'd' (donate) key.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Hariolor
      Swordsman
      • Sep 2008
      • 289

      #47
      if you encounter a unique you've never seen before, hidden in a vault on a fairly low level, he's probably an easy kill that you've just missed in the past. This is particularly true if he's just a "p"

      Comment

      • Donald Jonker
        Knight
        • Jun 2008
        • 593

        #48
        Teleport to the secret graveyard level!
        Macro F1 to the following: "Qy@" and press it!
        Bands, / Those funny little plans / That never work quite right.
        -Mercury Rev

        Comment

        • Papayouki
          Rookie
          • Jul 2008
          • 9

          #49
          Never run, just keep your finger on the key. Only scums are crawling corridors, so you will bash them easily.
          Overconfident ?

          Comment

          • Dragonboneman
            Adept
            • Aug 2007
            • 182

            #50
            Finding Ringil early means you're definitely going to win.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #51
              Save those wands of clone monster, then use them to farm Wyrms late in the game. Basic strategy: duke it out until the GWoChaos is down to one star, then clone it. This guarantees that you'll never take more than ~500 breath damage in any one turn.

              Comment

              • Philip
                Knight
                • Jul 2009
                • 909

                #52
                Originally posted by Pete Mack
                Save those wands of clone monster, then use them to farm Wyrms late in the game. Basic strategy: duke it out until the GWoChaos is down to one star, then clone it. This guarantees that you'll never take more than ~500 breath damage in any one turn.
                Yep, that works well. And if you find a Morgul weapon, wield it. Near nothing has poison resist and you don't have to worry about undead.
                If you kill Sauron but are afraid of M, go to dlvl 100 to find Bladeturner or the one and if you ever see a vault, tunnel with your normal weapon so you will be ready if something comes out. Heheheheheheheheheheh.

                Comment

                • Lord Tom
                  Apprentice
                  • Nov 2009
                  • 73

                  #53
                  It's generally safe to assume that uniques within a race are only marginally more powerful than the nastiest non-unique. Hence, if you have resist poison and free action, and have successfully killed a greater basilisk, you're probably ready to take on the Tarrasque.

                  Comment

                  • konijn_
                    Hellband maintainer
                    • Jul 2007
                    • 367

                    #54
                    Originally posted by Pete Mack
                    With good melee, you can safely fight Homunculi if you are careful about waiting to get the first blows. They have few HP and lousy AC. With 4 blows, you can be quite confident of defeating (killing or frightening) them in a single turn.

                    Yeah, a Homunculi cannever paralyze you with its first hit

                    T.
                    * Are you ready for something else ? Hellband 0.8.8 is out! *

                    Comment

                    • cofresi
                      Apprentice
                      • Nov 2009
                      • 52

                      #55
                      If at the end of a corridor you spot a longsword 4d5 and there's a Drolem offscreen on the adjacent corridor in between, just jam the direction key and fetch ringil. After all, it's just a stupid construct and all that excessive keyboard output will dumbfound it. This is especially true if you lack rPois, as such an omission will only further confound the Drolem. And you can always come back and mow it down with that extra speed. Remember, speed is always sexier than rPois.
                      He once had an awkward moment with a Morgoth, just to see what it felt like. Should he ever be cut, rubies would spill from his veins.

                      He is: the most Interesting @ in the world.

                      Comment

                      • Bagplant
                        Scout
                        • Sep 2009
                        • 30

                        #56
                        You can totally finish killing that monster before your health runs out.

                        Heroes never back down from a fight, especially with a unique.

                        If you're fighting next to a graveyard and are getting overwhelmed by undead, just use phase door to get away.

                        If you've beaten green, blue, red, black and white Ds, then a multi-hued D should be no trouble.

                        Never use a healing potion better than CCW before fighting Morgoth, even if you get in a tough spot. You think those things grow on trees?

                        Teleport self is a great escape mechanism when clearing a vault, especially if you have previously scattered its inhabitants all over the level using teleport away.

                        Comment

                        • AceRimmer
                          Scout
                          • Dec 2007
                          • 45

                          #57
                          Use your wand of teleport other to avoid insta-death. Remember! If the Tarrasque is beyond the range of your wand, then you are beyond the range of its breath.

                          Comment

                          • Zikke
                            Veteran
                            • Jun 2008
                            • 1069

                            #58
                            Originally posted by Bagplant
                            Teleport self is a great escape mechanism when clearing a vault, especially if you have previously scattered its inhabitants all over the level using teleport away.
                            This one made me laugh and laugh and laugh
                            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                            A/FA W H- D c-- !f PV+++ s? d P++ M+
                            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                            Comment

                            • Tenka
                              Scout
                              • Aug 2008
                              • 32

                              #59
                              The less pots, scrolls, rods and staves you take into a dungeon the more loot you can carry out!

                              To play as a ninja, creep around in the dark and throw iron spikes at every monster.

                              Base your angbander on your favorite characters from manga or Hollywood etc..For eg; Guts from Berserk should have max str/con, the largest 2h sword possible and the most heavily cursed armor you can find.
                              Gandalf should have max charisma and cast no offensive spells at all, engage all enemies at melee range with a longsword. Be kind to all Scruffy hobbits you find.

                              A fast game is a good game.
                              Being a Ninja means never having to say you're sorry.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                #60
                                Originally posted by Tenka
                                Gandalf should have max charisma and cast no offensive spells at all...
                                Only Gandalf himself believed that he had max CHA, Which makes me wonder if he's really deserving of the max INT that is so often attributed to him. Max EGO, certainly.

                                A Gandalf should rely on blind luck and pre-ordained destiny for victory. He could just wander about, charming hapless hobbits, setting dire events into motion, then retreating to his summer home until he feels the need to interfere in the lives of elves and men once again.
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎