Most Lethal and Most Irritating Non-Uniques?

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by fizzix
    Translation: Derakon thinks Aether hounds should breathe only Time, Gravity, Force and Plasma.
    Sounds good to me!

    Comment

    • mushroom patch
      Swordsman
      • Oct 2014
      • 298

      #17
      Hm, perhaps my fear of Aether hounds is irrational. I don't remember ever letting them breathe on me in vanilla, so maybe you're right.

      Comment

      • AnonymousHero
        Veteran
        • Jun 2007
        • 1393

        #18
        Originally posted by fizzix
        Translation: Derakon thinks Aether hounds should breathe only Time, Gravity, Force and Plasma.
        Hm. Maybe they should breathe Aether? You know, like a Vacuum only less true.

        Comment

        • jasric
          Rookie
          • Mar 2014
          • 24

          #19
          1. Grandmaster Mystic
          Only because I didn't know about "knocked-out" status the first time I fought one.

          2. Ochre jelly
          Can't get away from them and they ruin your gear.

          3. Gravity hound
          If you don't know a pack is in the room you're in, you have a high chance of ending up dead.

          4. Hummerhorn
          If you don't have pConf, these breeders can spell disaster.

          5. Great Wyrm of Balance
          Very dangerous until you have all high resists covered, they often summon more Great Wyrms.

          6. Magic mushroom patch
          Hallucination

          7. Nexus hound
          "You sink through the floor."

          8. Pit Fiend
          Summoner able to deal massive damage.

          9. Nexus quylthulg
          Often teleports you away, cannot be detected by telepathy.

          10. Greater balrog
          Summoner that often burns up everything on the floor.

          Comment

          • Egavactip
            Swordsman
            • Mar 2012
            • 442

            #20
            Originally posted by debo
            Aranea!!!!!!
            Really? I haven't found them that irritating.

            Comment

            • Egavactip
              Swordsman
              • Mar 2012
              • 442

              #21
              Originally posted by donalde
              For me, I think gravity and plasma hounds are top of list, I have lost quite a few chars when I teleport away from tricky situation into room where there is pack or two of mentioned houds, knocked char out and then slowly killed.

              Grand master mystic are real PitA like mentioned earlier posts.

              Drolems are killers when they manage to suprise you, and since they are not seen by ESP, running to detection edge is occasionally risky when drolem is out of sight

              11 headed hydras in pack are also lethal, as they breath hellfire which stuns
              Chaos hounds irritate me, I think, more than Gravity and Plasma. I don't find Drolems irritating, just scary. The hydras are definitely irritating until/unless you can do enough damage to very quickly kill them or you get immunity. But they don't usually come in packs, like hellhounds.

              Comment

              • Egavactip
                Swordsman
                • Mar 2012
                • 442

                #22
                Originally posted by Ingwe Ingweron
                Black Reavers.
                Yes, definitely.

                Comment

                • Egavactip
                  Swordsman
                  • Mar 2012
                  • 442

                  #23
                  Originally posted by Lord Tom
                  Irritating: acidic cytoplasms
                  Lethal: agree with the above, I'd add Death Drakes and Ethereal dragons - both show at level 45, are invisible, go through walls, and can breath light/dark/nether for a fair amount (they have 1848hp)
                  I find the cytoplasms irritating; at the very least I have to swap gear to get my acid immune item on. I haven't found the other two all that irritating; perhaps I typically only encounter them when I am powerful enough to deal with them.

                  Comment

                  • Egavactip
                    Swordsman
                    • Mar 2012
                    • 442

                    #24
                    Originally posted by jasric
                    5. Great Wyrm of Balance
                    Very dangerous until you have all high resists covered, they often summon more Great Wyrms.
                    Yes, definitely an irritating one. I virtually always simply avoid or get rid of them rather than trying to fight them.

                    Comment

                    • Lord Tom
                      Apprentice
                      • Nov 2009
                      • 73

                      #25
                      Umber hulks can be both irritating and deadly in the early game since they melee to confuse and can be hard to get away from since they tunnel.

                      Comment

                      • Bogatyr
                        Knight
                        • Feb 2014
                        • 525

                        #26
                        Originally posted by Lord Tom
                        Umber hulks can be both irritating and deadly in the early game since they melee to confuse and can be hard to get away from since they tunnel.
                        Yes especially deadly for mages, I've lost a number to those horrible "X"s.

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