Would there be any interest in a charge-based item that would give temporary resistance to an exotic danger? Like a Stave of Resist Nether or a Wand of Resist Chaos?
Wands or Staves of Exotic Resistance?
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Only if it actually gave a reasonable damage resistance as well. Right now the higher resists have a variable damage reduction which makes it useless. The resists are important for the side effects, which for Chaos is particularly severe, and for Nether is pretty much ignorable. -
There are too many *bad* wand types. I'm trying to think of a way to make wands actually useful. As it is, I pretty much squelch everything except for the two you just mentioned.Comment
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I love the Rod of Delving in FAAngband. 1 turn to cut through granite, and it never needs recharging.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Pretty much all of the attack wands get a decent amount of use by my mages, though they eventually stop keeping up and get ditched. Hell, even for non-mage classes, I'll carry them around until they're emptied before throwing them away. Recharging is too onerous for non-mages though, which makes attack wands significantly less attractive.
Early on, Wands of Slow/Confuse Monster can make a difficult fight into a cakewalk, though it make take several attempts before the effect sticks. All of my classes will try to use those wands for at least a little while.Comment
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