Hi everybody! Relatively new Angband (3.5.0) player although I first played Moria oh, probably 22 years or so ago for the first time on my 486. I actually just beat it for the first time a couple of months ago--version 5.5 color patch 2 for DOS, released June 1, 2003. Apparently that version is really hard to find on the internet anymore but I'd had it for a while, and playing in DOSBox was fun.
Anyway, I finally got a compatible DOS-like font (I really don't like the default ones available) and figured out I can reduce my screen resolution to 1280x720 and have a nice, big playing area and some terminals on my big screen TV! It works pretty nicely.
I have to say I love a lot of the changes from Moria. Artifacts, the simplified control scheme, macros, unique monsters, combining Detect Traps with Detect Doors and Stairs, finding more prayer books in the dungeons, changing the way the stat system works with equipment bonuses, overhauling stats' effects on your character generally, and on and on. Just awesome work and I want to thank every dev from the beginning!
But, that doesn't mean I haven't found a bug or two, and hopefully I can contribute in a positive way. First, I have noticed that if you have placed missiles in your quiver, and don't know what they are yet (besides {magical}), and then your character figures it out while you're wandering around, it will say something like:
On the ground: 27 Arrows (+5, +4)
As opposed to "In your quiver."
Also possibly a bug--is every single pile of mithril coins supposed to be creeping? I have never, ever encountered one that is just treasure. Copper, silver, gold and adamantite all have just coins usually, but mithril is ALWAYS a monster.
Oh, and my paladin died with a score of 14,880,173 yesterday on level 94. Argh. I had found new armor which resisted Nexus and Nether, both of which I had suboptimal items equipped for their resistance. What I failed to notice is that the old armor was the only thing I had equipped that resisted poison. Then, Ancalagon the Black breathed poison. Bye bye, 1,000 or so hp! Dumb mistake but then, most deaths are, right?
Anyway, I finally got a compatible DOS-like font (I really don't like the default ones available) and figured out I can reduce my screen resolution to 1280x720 and have a nice, big playing area and some terminals on my big screen TV! It works pretty nicely.
I have to say I love a lot of the changes from Moria. Artifacts, the simplified control scheme, macros, unique monsters, combining Detect Traps with Detect Doors and Stairs, finding more prayer books in the dungeons, changing the way the stat system works with equipment bonuses, overhauling stats' effects on your character generally, and on and on. Just awesome work and I want to thank every dev from the beginning!
But, that doesn't mean I haven't found a bug or two, and hopefully I can contribute in a positive way. First, I have noticed that if you have placed missiles in your quiver, and don't know what they are yet (besides {magical}), and then your character figures it out while you're wandering around, it will say something like:
On the ground: 27 Arrows (+5, +4)
As opposed to "In your quiver."
Also possibly a bug--is every single pile of mithril coins supposed to be creeping? I have never, ever encountered one that is just treasure. Copper, silver, gold and adamantite all have just coins usually, but mithril is ALWAYS a monster.
Oh, and my paladin died with a score of 14,880,173 yesterday on level 94. Argh. I had found new armor which resisted Nexus and Nether, both of which I had suboptimal items equipped for their resistance. What I failed to notice is that the old armor was the only thing I had equipped that resisted poison. Then, Ancalagon the Black breathed poison. Bye bye, 1,000 or so hp! Dumb mistake but then, most deaths are, right?
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