Dungeon window size

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Bodkin
    Scout
    • Apr 2007
    • 34

    Dungeon window size

    Playing V, I notice that it's possible to increase the size of the main window and see more of the map that way, which is great--but it feels like cheating when detection spells then give you most of the map at once.

    On the other hand, if I leave the dungeon view at its default size, the detection spells reveal so little that it takes no time at all to move beyond safe range, and the game can become frustrating from trying to keep track of it. On this "purist" setting, I have not found a suitable method for keeping my gameplay effective and enjoyable.

    How do the more experienced players go about it? I imagine that many will say it's cheating to increase the main window size; but then how do you manage to keep the game going? I doubt that you stop to cast detection spells and regenerate mana (or read scrolls) every 10 vertical paces, but if not that, then what do you do? I don't mean this as a complaint about the way the game is built; just as a general gameplay question. TIA.
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    It is not cheating to increase the window size. I think in 3.0.9 detection spells have a fixed range and don't depend on window size (so if you have a small window it will do mapping and detect traps/doors on parts of the map you can't see at the moment, but when you move you will be able to see the detected traps and stuff).
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

    Comment

    • zaimoni
      Knight
      • Apr 2007
      • 590

      #3
      Originally posted by will_asher
      It is not cheating to increase the window size. I think in 3.0.9 detection spells have a fixed range and don't depend on window size (so if you have a small window it will do mapping and detect traps/doors on parts of the map you can't see at the moment, but when you move you will be able to see the detected traps and stuff).
      No, that's SVN.

      Whether it's cheating to detect the *whole* level at once is another question entirely. Clairvoyance pretty much does this anyway.
      Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
      Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
      Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

      Comment

      Working...
      😀
      😂
      🥰
      😘
      🤢
      😎
      😞
      😡
      👍
      👎