On the topic of Strength... Is there a cap on stats, or have we run into a bug?
I noticed in another thread, that over 18/100 doesn't affect carrying capacity, so I was wondering if that's where it actually capped.
For some reason, our half-elf mage, cl35, isn't gaining any strength beyond 18/70.
No potions seem to have any effect - except Brawn, which only drains some other stat (as it should).
Swapping weapons from Quarterstaff 'Eriril' to Pike 'Til-i-arc' or wearing a Ring +3 will bring it up to 18/100. But then it still gets stuck.
The only changes in the last few days have been the addition of the Amulet of Trickery, and the Leather Shield of Celegorm.
He stays away from dart traps, and I don't remember being bitten or stung by anything that drains. The stat is green, which it wouldn't be if it was damaged.
I'll see if I can get a chracter dump, but he's not in this computer, he's in my husband's laptop (We take turns running him)
I'm pretty sure we're running on version 3.5.0 windows.
I noticed in another thread, that over 18/100 doesn't affect carrying capacity, so I was wondering if that's where it actually capped.
For some reason, our half-elf mage, cl35, isn't gaining any strength beyond 18/70.
No potions seem to have any effect - except Brawn, which only drains some other stat (as it should).
Swapping weapons from Quarterstaff 'Eriril' to Pike 'Til-i-arc' or wearing a Ring +3 will bring it up to 18/100. But then it still gets stuck.
The only changes in the last few days have been the addition of the Amulet of Trickery, and the Leather Shield of Celegorm.
He stays away from dart traps, and I don't remember being bitten or stung by anything that drains. The stat is green, which it wouldn't be if it was damaged.
I'll see if I can get a chracter dump, but he's not in this computer, he's in my husband's laptop (We take turns running him)
I'm pretty sure we're running on version 3.5.0 windows.
Comment