What I meant was that, given a specific enemy, I can pretty easily calculate the probability of it rolling 20 on its melee and me rolling 1 on my evade. From there I can compute how many crits that would be, and estimate the probability of max damage because the distribution of xdy is not hard to scribble anyways. It's a bit harder to do the final worst-case probability calculation for protection, though. This makes the question "what is the max damage I could take here, and what is the probability of that happening?" harder to answer.
kryft did make a simulator for Sil combat a while ago, which does these sorts of things for you anyways. You get a feel for it after a while regardless.
kryft did make a simulator for Sil combat a while ago, which does these sorts of things for you anyways. You get a feel for it after a while regardless.
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