I took a look at www.thangorodrim.ne and I got good information from there regarding a couple questions I had in the vein I'm asking here.
Specifically, I want further understanding, that i might make better decisions regarding weapons to keep and weapons to drop. To a lesser extend armor as well. Total noob question; really appreciate your responses.
Yesterday I defeated Bullroarer and got an axe, then later today I found a sword. [Between them I got Wormtonuge's Crossbow of Power (x3) (+11, +15) , yay]
As far as general weapon strength, what is the most important info to judge by? Average damage per round? Dice roll? And blows per round are class dependent, right?
Also, could you clarify this for me? "+5 STR and +0 DEX gets 1.3 blows."
How does this +5 manifest itself? Does it mean, "if I have '+5' added to my strength?"
Pertaining to the sword, its got 4d5. 20 possible points from the die. Yet its average is 30.1. Could you explain how its calculated, along with the bonuses?
And, what does the <+2> apply to for the axe? Can't seem to find that out, though I'm sure its right there.
Been ages since I've played AD&D, and its revealing my memories have gotten foggy on this stuff (tho' ATM I am rereading Spelljammer and Dark Sun !)
Its these little details I am unsure of, and it irks me that I'm not sure what I'm looking at. Other question of this nature, these small details, I'd like to read more about.
Thanks, fellows...
Specifically, I want further understanding, that i might make better decisions regarding weapons to keep and weapons to drop. To a lesser extend armor as well. Total noob question; really appreciate your responses.
Yesterday I defeated Bullroarer and got an axe, then later today I found a sword. [Between them I got Wormtonuge's Crossbow of Power (x3) (+11, +15) , yay]
Code:
Bullroarer's Battle Axe of Acid (2d8) (+7, +6) acid branded resistance to acid 1.1 blows/rnd +3 STR +0DEX gets 1.3 Avg dmg/rnd: 48.4 vs acid resistant, 25.8 others Executioners Sword of Slay Giant (4d5) (+1, +6) <+2> +2 STR; sustains strength 1.1 blows/rnd +5 STR +0 DEX gets 1.3 blows Avg dmg/rnd: 60.7 vs giants, 30.1 others
Also, could you clarify this for me? "+5 STR and +0 DEX gets 1.3 blows."
How does this +5 manifest itself? Does it mean, "if I have '+5' added to my strength?"
Pertaining to the sword, its got 4d5. 20 possible points from the die. Yet its average is 30.1. Could you explain how its calculated, along with the bonuses?
And, what does the <+2> apply to for the axe? Can't seem to find that out, though I'm sure its right there.
Been ages since I've played AD&D, and its revealing my memories have gotten foggy on this stuff (tho' ATM I am rereading Spelljammer and Dark Sun !)
Its these little details I am unsure of, and it irks me that I'm not sure what I'm looking at. Other question of this nature, these small details, I'd like to read more about.
Thanks, fellows...
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