Very old returning player needs advice!

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  • mewmew
    Apprentice
    • Jul 2014
    • 83

    #31
    Originally posted by Mondkalb
    The game uses fractional resistances.
    wait, angband doesn't have fractional resistances? i.e. it's you either resist or not?

    Comment

    • Mondkalb
      Knight
      • Apr 2007
      • 982

      #32
      To clarify: In FAangband items can grant a random percentage to resist, for example 27% fire resistance. You have to combine many items (armor, rings, amulets, weapons, artifacts) to enhance your resistance. (Actually, I'm not quite sure whether you can get factual immunity with 100% resistance; I think it's more like the resistance in Angband.)
      Last edited by Mondkalb; August 13, 2014, 08:20.
      My Angband winners so far

      My FAangband efforts so far

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #33
        Originally posted by TJS
        In the old versions of Angband you just kept everything until you can get id spell/scrolls/staves and then identify everything from then on. It was tedious rather than difficult im my opinion.

        Now you have to test it out to see what it does which is far more interesting (and can be more dangerous too).
        There was that test -thing in old angband as well: there were no way to ID artifact abilities and random abilities except by potions of self knowledge and *ID* scrolls, so most of the time you needed to test them. ESP was obvious, but majority of abilities required eating bad mushrooms or quaffing bad potions to see if they affect you. Or get breathed on by something that wasn't dangerous.

        Also in current implementation of "ID by use" is far too weak, you still need to magically ID everything because there are way too many items to test after decent fight.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #34
          Originally posted by mewmew
          wait, angband doesn't have fractional resistances? i.e. it's you either resist or not?
          Correct. Resistances are binary, you either have it or not. Temporary and permanent resists stack on each other (basic four & poison) but you still have only one temporary and/or one permanent.

          Comment

          • Mondkalb
            Knight
            • Apr 2007
            • 982

            #35
            The ID problem could be adressed with rods of identify which have an area effect. (They were in one experimental version I played and I grew very fond of them .)
            My Angband winners so far

            My FAangband efforts so far

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #36
              Originally posted by Mondkalb
              The ID problem could be adressed with rods of identify which have an area effect. (They were in one experimental version I played and I grew very fond of them .)
              Rune-based ID is the way to go IMO. Once you know the feature you recognize it in items automatically.

              Comment

              • Malak Darkhunter
                Knight
                • May 2007
                • 730

                #37
                Originally posted by Mondkalb
                The ID problem could be adressed with rods of identify which have an area effect. (They were in one experimental version I played and I grew very fond of them .)
                NPP has a mass identify spell, that I like very well, it can identify the whole stack of items lying on the floor.

                Comment

                • Malak Darkhunter
                  Knight
                  • May 2007
                  • 730

                  #38
                  Originally posted by Timo Pietilä
                  Rune-based ID is the way to go IMO. Once you know the feature you recognize it in items automatically.
                  I think so to...I like the idea of learning the runes of items as you play along in the game .Eventually knocking out the need to identify all the time.

                  Comment

                  • Mondkalb
                    Knight
                    • Apr 2007
                    • 982

                    #39
                    I would like to test out the rune concept, it even might add some flavor, speaking of elvish and dwarvish runes.
                    My Angband winners so far

                    My FAangband efforts so far

                    Comment

                    • fph
                      Veteran
                      • Apr 2009
                      • 1030

                      #40
                      I have played D&D (the one with friends and dice and manuals) only for a short time, but I do not remember identifying items as one of the challenges that constitute the "D&D culture". Maybe I've been playing it wrong, though.
                      --
                      Dive fast, die young, leave a high-CHA corpse.

                      Comment

                      • d_m
                        Angband Devteam member
                        • Aug 2008
                        • 1517

                        #41
                        Originally posted by Timo Pietilä
                        Rune-based ID is the way to go IMO. Once you know the feature you recognize it in items automatically.
                        Agreed. I think v4 had this, and it's definitely something many folks are excited about.
                        linux->xterm->screen->pmacs

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