Very old returning player needs advice!
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To clarify: In FAangband items can grant a random percentage to resist, for example 27% fire resistance. You have to combine many items (armor, rings, amulets, weapons, artifacts) to enhance your resistance. (Actually, I'm not quite sure whether you can get factual immunity with 100% resistance; I think it's more like the resistance in Angband.)Last edited by Mondkalb; August 13, 2014, 08:20.Comment
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In the old versions of Angband you just kept everything until you can get id spell/scrolls/staves and then identify everything from then on. It was tedious rather than difficult im my opinion.
Now you have to test it out to see what it does which is far more interesting (and can be more dangerous too).
Also in current implementation of "ID by use" is far too weak, you still need to magically ID everything because there are way too many items to test after decent fight.Comment
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Correct. Resistances are binary, you either have it or not. Temporary and permanent resists stack on each other (basic four & poison) but you still have only one temporary and/or one permanent.Comment
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The ID problem could be adressed with rods of identify which have an area effect. (They were in one experimental version I played and I grew very fond of them .)Comment
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NPP has a mass identify spell, that I like very well, it can identify the whole stack of items lying on the floor.Comment
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I would like to test out the rune concept, it even might add some flavor, speaking of elvish and dwarvish runes.Comment
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I have played D&D (the one with friends and dice and manuals) only for a short time, but I do not remember identifying items as one of the challenges that constitute the "D&D culture". Maybe I've been playing it wrong, though.--
Dive fast, die young, leave a high-CHA corpse.Comment
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