portal to vault?

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  • donalde
    Apprentice
    • Jun 2007
    • 86

    portal to vault?

    Hello

    So I have hT Priest, CLVL41, DLVL54 and I encountered strange behaviour on vault, GV Hourglass. I cleared vault with some difficulty, and decided to melee down Atlas, one of vault inhabitants. I 1st kept teleportin Atlas out until I had vault cleared, then pillardanced him on one of those permarock pillars in middle line of hourglass. At one point !Speed run out, and Atlas managed to hit me, shattering vault. After that I teleported out, and walked back to vault to finish Atlas. After Atlas was finished, I went to look what other things there are on same level. I run lesser balrog and decided not to fight it, so I portalled... into vault??? At least to my knowledge, player cannot teleport/phasedoor/ portal into vault, or has this been changed in 3.5?
  • EpicMan
    Swordsman
    • Dec 2009
    • 455

    #2
    I bet the earthquake effect from Atlas' melee created floor spaces without the vault flag (CAVE_ICKY I think, unless it's been changed) because earthquake creates a bunch of floor and wall spaces, and maybe it doesn't check if the vault flag is set?

    Comment

    • krazyhades
      Swordsman
      • Jun 2013
      • 428

      #3
      When an area gets quaked/destroyed it loses the special vault properties. This is known to the devs.

      Comment

      • donalde
        Apprentice
        • Jun 2007
        • 86

        #4
        ok, I suspected that, thanks.

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #5
          Actually, this is fairly simple to change. I'm not sure if this behavior is preferred or not.

          Should Earthquake and earthquake effects remove the "this is a vault" marker on a square?

          If not, should Destruction effects do it?

          Comment

          • Raajaton
            Swordsman
            • May 2012
            • 296

            #6
            My personal opinion is that if a monster destroys it, leave the vault flag. If the player destroys it, remove the flag. My thought process being if the player is using Destruction to easily clear out sections of a vault, he should have to run the risk of potentially teleporting back inside and having to deal with any other nasties that were left behind.

            Comment

            • fizzix
              Prophet
              • Aug 2009
              • 3025

              #7
              Originally posted by Raajaton
              My personal opinion is that if a monster destroys it, leave the vault flag. If the player destroys it, remove the flag. My thought process being if the player is using Destruction to easily clear out sections of a vault, he should have to run the risk of potentially teleporting back inside and having to deal with any other nasties that were left behind.
              I didn't consider that option, but I'm not sure I like it too much. I feel that player earthquakes and player shatters should work the same as the monster effects.

              Monster's can't cast destruction.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                Originally posted by fizzix
                Monster's can't cast destruction.
                Morgoth, Lord of Darkness casts Word of Destruction. There is a searing blast of light! You are dead. Morgoth, Lord of Darkness is blind.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by fizzix
                  Actually, this is fairly simple to change. I'm not sure if this behavior is preferred or not.

                  Should Earthquake and earthquake effects remove the "this is a vault" marker on a square?

                  If not, should Destruction effects do it?
                  IMO destruction and earthquake should not have any effect in (greater) vaults. Like in town.

                  Comment

                  • fizzix
                    Prophet
                    • Aug 2009
                    • 3025

                    #10
                    Originally posted by Derakon
                    Morgoth, Lord of Darkness casts Word of Destruction. There is a searing blast of light! You are dead. Morgoth, Lord of Darkness is blind.
                    You could argue that some percentage of monster "teleport level" spells are actually destruction spells. Since destruction doesn't kill uniques, it probably wouldn't kill a player either.

                    @Timo: This is a more far-reaching change. I'm not sure I agree with this one though.

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #11
                      Back in my day, teleports took you into a vault regardless of whether you knew it was there or not. It also detected the highest level monster, woke it up, and put you next to it. And permacursed all artefacts.
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • Raajaton
                        Swordsman
                        • May 2012
                        • 296

                        #12
                        Originally posted by debo
                        Back in my day, teleports took you into a vault regardless of whether you knew it was there or not. It also detected the highest level monster, woke it up, and put you next to it. And permacursed all artefacts.
                        Translation : "Damn kids and your skateboards - get off my lawn!"

                        Comment

                        • AnonymousHero
                          Veteran
                          • Jun 2007
                          • 1393

                          #13
                          Originally posted by Derakon
                          Morgoth, Lord of Darkness casts Word of Destruction. There is a searing blast of light! You are dead. Morgoth, Lord of Darkness is blind.
                          One of the few things neither the Crown nor the Hammer protects the wielder from. Not very many people know that.

                          Comment

                          • krazyhades
                            Swordsman
                            • Jun 2013
                            • 428

                            #14
                            SOMETHING protects Morgoth from Destruction...or at least lets him revive. Too bad the character can't get his Plot Armor.

                            Comment

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