Analytics - Winning and Dying

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  • Raajaton
    Swordsman
    • May 2012
    • 296

    #31
    Detection is the best form of protection against hounds, particularly in the cast of a lower level rogue. Know where they are on the map, and know which areas of the map are safe to explore in order to avoid them. Abandoning a level as a result of a particularly nasty group of hounds you're not prepared to deal with many times is a good idea.

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    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #32
      Originally posted by Mondkalb
      Can't really say exactly, but I often find my rogues midgame at Dlevel=2x Charlevel. Rogues can easily do that because of high stealth.
      I get that at dlvl 100.

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #33
        Originally posted by Timo Pietilä
        I get that at dlvl 100.
        (Almost) inevitable. ^^

        In more detail: I usually start out with dungeon level = char level while gathering stuff and trying to identify most scrolls and potions.
        When I feel ready I boldly go, where .... No, wait, that's the wrong genre.
        I go deeper until I feel uncomfortable, then I stay there or go up a level.
        My Angband winners so far

        My FAangband efforts so far

        Comment

        • Angrist
          Adept
          • Jul 2014
          • 104

          #34
          Well, what with the mage? How do you know that I'm on the right depth?

          Comment

          • Mondkalb
            Knight
            • Apr 2007
            • 982

            #35
            Don't ask me, I'm no good with mages.
            My Angband winners so far

            My FAangband efforts so far

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #36
              Originally posted by Mondkalb
              (Almost) inevitable. ^^

              In more detail: I usually start out with dungeon level = char level while gathering stuff and trying to identify most scrolls and potions.
              When I feel ready I boldly go, where .... No, wait, that's the wrong genre.
              I go deeper until I feel uncomfortable, then I stay there or go up a level.
              With some combos diving fast enough to keep ratio dlvl=clvl is almost impossible, you gain levels so fast. Finding stairs becomes the problem. Other combos the reverse is true if you just keep diving when you feel comfortable doing so.

              My hobbit warrior won the game with turncount where my dwarf mage was struggling at mid-game.

              I think fastest level gains in early game I have with dwarf priest. 18/50 starting WIS helps you gain spells and you gain levels almost by just casting those spells first time. OOD couple of orcs to complete level gains.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #37
                Originally posted by Angrist
                Well, what with the mage? How do you know that I'm on the right depth?
                When you need to run away from just some monsters instead of all of monsters, naturally.

                Mages need to run away a lot.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #38
                  Originally posted by Angrist
                  Well, what with the mage? How do you know that I'm on the right depth?
                  Mages are screwy, because they're so dependent on what spells they have access to and what the failure rates on those spells are. Getting Teleport Other down to 0% fail pretty much means you can dive to dlvl 98, but you're not going to be able to fight much of anything once you get there unless you get lucky with wands. Once you get Meteor Swarm/Rift you can theoretically start killing things, but you're so fragile that most deep monsters are still verboten.

                  Bottom line is, there is no safe depth in the game, but especially there is no safe depth for mages. They have so few HP that they really can't afford to make mistakes; even with max CON, they're at best two bad turns from death. But in a way this is liberating because it means that, once you're at the depth where you're at serious risk of instadeath anyway, you might as well dive to the bottom. Dead with -1 HP is just as dead as dead with -500 HP, after all.

                  Comment

                  • Raajaton
                    Swordsman
                    • May 2012
                    • 296

                    #39
                    Originally posted by Derakon
                    Mages are screwy, because they're so dependent on what spells they have access to and what the failure rates on those spells are. Getting Teleport Other down to 0% fail pretty much means you can dive to dlvl 98, but you're not going to be able to fight much of anything once you get there unless you get lucky with wands. Once you get Meteor Swarm/Rift you can theoretically start killing things, but you're so fragile that most deep monsters are still verboten.

                    Bottom line is, there is no safe depth in the game, but especially there is no safe depth for mages. They have so few HP that they really can't afford to make mistakes; even with max CON, they're at best two bad turns from death. But in a way this is liberating because it means that, once you're at the depth where you're at serious risk of instadeath anyway, you might as well dive to the bottom. Dead with -1 HP is just as dead as dead with -500 HP, after all.
                    In a strange way the elevated level of danger as a mage almost seems to make my game safer in a way. With sturdier classes I tend to have those overconfidence deaths where I keep mindlessly bashing through monsters and suddenly I'm dead. With mages I spend a lot more time thinking through each turn, and as a result I make way less mistakes. Not to say my mages never die, as they certainly do, but generally through stupidity or bad luck rather than lack of attention.

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