Looking for Rubble

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  • ChexMix
    Rookie
    • Apr 2014
    • 3

    Looking for Rubble

    Hello, I updated the graphics file 32x32.png by David Gervais, for the walls and floors. They are too dark for my old eyes. My question is, I'm looking for the tile for the loose rubble. I can't find it in the graphics file, if someone could point me in the right direction, would be great.

    Thanks for any help you might be able to give.
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #2
    From graf-dvg.prf:

    # pile of rubble
    F:49:all:0x87:0xB7

    So it's on the eighth line.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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    • Nomad
      Knight
      • Sep 2010
      • 958

      #3
      If you open the file "graf-dvg.prf" from the pref files folder in a text editor, it has the coordinates for each of the game features. Rubble is at:

      Code:
      # pile of rubble
      F:49:all:[color=#00f0f0]0x87:0xB7[/color]
      The top left square on the graphics png is 0x80:0x80, and the coordinates are in Y:X format, so those hex coordinates work out to:

      0x87 - 7 lines down from 0x80
      0xB7 - (16*3)+7 lines right from 0x80

      In other words, 8th row down, 56th position from the left. It's towards the middle of the file horizontally, under the bright pink spellbooks at the end of the row of books.


      Another option is to use the '~' key within the game and select "display feature knowledge" from the menu - if you highlight the dungeon feature you're looking for and press 'v' for visuals, it'll bring up the png of the tile set with the selected feature highlighted.

      Comment

      • ChexMix
        Rookie
        • Apr 2014
        • 3

        #4
        Thank You for your help, I found it now.

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