Okay, so the Attack data line has three values, the first is the max number of attacks the class can have, the second is the "minimum weight for calculating number of attacks", and third is "multiplier for attack calculations".
The first value was easy to change and see immediate game effects. It seems to have a capped value at 8 or so. The next two are not so clearly explained or understood, but here's what I've learned:
The multiplier (3rd value) only works up to a value of 5, any higher than that appears to have no effect. The lower it is, the less blows/round the char has.
The minimum weapon weight (2nd value) seems to be the point at which blows/round begin to get slower. So if this is set at 2 pounds, then only extremely light weapons (daggers/whips) will be at the max blows/round. Progressively heavier weapons decrease the blows.
If someone could help clarify this, or if it's completely wrong, more details appreciated. Thanks
The first value was easy to change and see immediate game effects. It seems to have a capped value at 8 or so. The next two are not so clearly explained or understood, but here's what I've learned:
The multiplier (3rd value) only works up to a value of 5, any higher than that appears to have no effect. The lower it is, the less blows/round the char has.
The minimum weapon weight (2nd value) seems to be the point at which blows/round begin to get slower. So if this is set at 2 pounds, then only extremely light weapons (daggers/whips) will be at the max blows/round. Progressively heavier weapons decrease the blows.
If someone could help clarify this, or if it's completely wrong, more details appreciated. Thanks
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