Greetings everyone. I have been playing Roguelikes for a long while off and on, and have some questions.
First, about dungeon depths. I have a level 16 high-elf mage whose deepest depth is level 13 so far. I have the first 4 books, a Sling of Power (+6 +17), resistances to fire/cold/acid/nexus (stability boots)/FreeAct (ring) and not much else of note. Still have my starting Dagger and have not found a suitably light weapon yet to replace it. So far what has kept me going is the Sling, plus Cure/Heroism/Speed potions (which I have not needed yet). No Poison resist either (I have cure poison spell though). Should I go all the way to my level in depth? Thanks.
Second, about editing the files (in Edit folder). I've tried to edit the starting Equipment for characters in the past but it never quite works right, such as the Phial of Galadriel will always appear in inventory as simply "Phial" - with no light powers or descriptors, even after Identifying it. Is there a way to include magic items/arts in a starting characters equipment? Thanks
First, about dungeon depths. I have a level 16 high-elf mage whose deepest depth is level 13 so far. I have the first 4 books, a Sling of Power (+6 +17), resistances to fire/cold/acid/nexus (stability boots)/FreeAct (ring) and not much else of note. Still have my starting Dagger and have not found a suitably light weapon yet to replace it. So far what has kept me going is the Sling, plus Cure/Heroism/Speed potions (which I have not needed yet). No Poison resist either (I have cure poison spell though). Should I go all the way to my level in depth? Thanks.
Second, about editing the files (in Edit folder). I've tried to edit the starting Equipment for characters in the past but it never quite works right, such as the Phial of Galadriel will always appear in inventory as simply "Phial" - with no light powers or descriptors, even after Identifying it. Is there a way to include magic items/arts in a starting characters equipment? Thanks
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