Nice thus far, the usual complaints, plus this bug: when I reload (I'm playing this on XP ATM but I suspect this might also be true for OSX) a char, my macros and keymaps don't seem to have been saved in my char's pref file. I think the code for dumping prefs may be a bit buggy. It would be a lot more annoying if I used more than one macro (F1 for shooting) and two heymaps (tab for MM and H for detect traps/doors -- I'm used to the old keyset and G is taken )
I like that treasure and object detection were merged. I'm playing a HE mage right now and I find it actually makes sense to carry a rod of treasure/obj detection. My playing style happens to involve shopping at the black market, so this really helps.
TTFN
PY
I like that treasure and object detection were merged. I'm playing a HE mage right now and I find it actually makes sense to carry a rod of treasure/obj detection. My playing style happens to involve shopping at the black market, so this really helps.
TTFN
PY
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