The discussion in the monster weakness thread has given me a couple ideas. I will speak of light as an element in general and then of my specific ideas later. Also, while this is in the Vanilla forum, my ideas are actually more Variant material.
I suggest light should not have too much physical damage as an effect. Strong light will shine in your eyes and burn them to a cinder and thus disorient and blind you, but physical damage implies something along the lines of being burned by the pure light energy, which would be hard. On the other hand, I can easily imagine Divine Light doing something like that, so there is a way for it to be plausible.
On the other hand, light attacks stunning/confusing/blinding (doesn't exist, stealable?) monsters would be plausible. Mages could then Light monsters into disorientation, Rift them away, or just blast them. Priests could achieve similar effects, but possibly do more damage with their light spells. I can imagine a mage calling forth a bright light from the end of his staff, blinding nearby monsters and damaging the ones susceptible badly, while the others are mostly okay while a priest would be likely to ask his god for light, which would be damaging to evil. Lights associated with a god are always harmful to nasty things.
The issue here is that priests are already incredibly powerful. If they have perfect healing, teleportation, detection and would get a great damage spell that stuns and confuses monsters. A plausible way to balance it would be to limit range and targets. A small ball centered on the character, a short-range bolt, a single-target spell at long distance, and a weak spell that hits everything. This is a lot of spells, and it is a theme. Themes go well with dungeon books, so a dungeon book would be nice for this. Which dungeon book do we get rid of?
Priests have the teleportation book, the detection book, the healing book, the destruction book, and the enchantment book. The enchantment book is useless. It has remove curse, and I guess enchant to_hit to_dam can be nice, but it is not a useful book. That makes it a candidate for removal, but would also just make priests better. I suggest replacing the detection book. We keep clairvoyance, but no longer do priests get perfect detection. Instead they would have powerful light spells.
It is a major change and would have to be done while rebalancing other spells for priests and for mages, but it would be interesting. I think the idea should be tried in a variant first and only be ported over if it works fine. Idea dump over, I'll work on specific descriptions and level ranges for the spells.
I suggest light should not have too much physical damage as an effect. Strong light will shine in your eyes and burn them to a cinder and thus disorient and blind you, but physical damage implies something along the lines of being burned by the pure light energy, which would be hard. On the other hand, I can easily imagine Divine Light doing something like that, so there is a way for it to be plausible.
On the other hand, light attacks stunning/confusing/blinding (doesn't exist, stealable?) monsters would be plausible. Mages could then Light monsters into disorientation, Rift them away, or just blast them. Priests could achieve similar effects, but possibly do more damage with their light spells. I can imagine a mage calling forth a bright light from the end of his staff, blinding nearby monsters and damaging the ones susceptible badly, while the others are mostly okay while a priest would be likely to ask his god for light, which would be damaging to evil. Lights associated with a god are always harmful to nasty things.
The issue here is that priests are already incredibly powerful. If they have perfect healing, teleportation, detection and would get a great damage spell that stuns and confuses monsters. A plausible way to balance it would be to limit range and targets. A small ball centered on the character, a short-range bolt, a single-target spell at long distance, and a weak spell that hits everything. This is a lot of spells, and it is a theme. Themes go well with dungeon books, so a dungeon book would be nice for this. Which dungeon book do we get rid of?
Priests have the teleportation book, the detection book, the healing book, the destruction book, and the enchantment book. The enchantment book is useless. It has remove curse, and I guess enchant to_hit to_dam can be nice, but it is not a useful book. That makes it a candidate for removal, but would also just make priests better. I suggest replacing the detection book. We keep clairvoyance, but no longer do priests get perfect detection. Instead they would have powerful light spells.
It is a major change and would have to be done while rebalancing other spells for priests and for mages, but it would be interesting. I think the idea should be tried in a variant first and only be ported over if it works fine. Idea dump over, I'll work on specific descriptions and level ranges for the spells.
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