I do not follow this as often as I used to, but has their ever been any talk of making certain elements MORE effective on certain monsters, like give a 50% bonus to fire brands and spells on white dragons, or 50% bonus to electrical brands and spells on water-based creatures?
I like the most recent versions of vanilla where slow/sleep/confuse monster spells and items seem to have better effect than they used to. I just always wondered why certain monsters don't have additional weaknesses when their (relative) opposite element/brand is used against them... If they can be immune/resist certain attacks, why not let it go the other way too...
I like the most recent versions of vanilla where slow/sleep/confuse monster spells and items seem to have better effect than they used to. I just always wondered why certain monsters don't have additional weaknesses when their (relative) opposite element/brand is used against them... If they can be immune/resist certain attacks, why not let it go the other way too...
Try using a cold attack against a hydra, or a fire attack against a vampire, mummy, or zombie. Search for "HURT_" in monster.txt and monster_base.txt to find monsters with elemental weaknesses.
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