Once I reach "Legendary" stealth, is going any higher of any value?
Is there an upper limit to stealth?
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I don't know how the descriptor adjectives map to your stealth score, but there is a cap; I think it's +30. You can sum up the bonuses you're getting from your equipment, race, and class (and, if you're a rogue, the level-based bonus) and figure out what your true score is. -
I don't know how the descriptor adjectives map to your stealth score, but there is a cap; I think it's +30. You can sum up the bonuses you're getting from your equipment, race, and class (and, if you're a rogue, the level-based bonus) and figure out what your true score is.Comment
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Well, equipment is obvious, and race and class are in the helpfiles, but there is no setting for the character screen to tell you the point values of your skills. Also, you may find that after a certain point, the only danger is monsters that are always awake, and further investment in stealth will do nothing to you.
EDIT: Got here late.Comment
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Well, equipment is obvious, and race and class are in the helpfiles, but there is no setting for the character screen to tell you the point values of your skills. Also, you may find that after a certain point, the only danger is monsters that are always awake, and further investment in stealth will do nothing to you.
EDIT: Got here late.
Does fighting cause "noise" that wakes up monsters? (Other than of course, ball affects, and aggravating effects).
Just was picking through a pretty dangerous vault and missed the stupid vortex down at the bottom. I survived after he woke everyone up but just barely.Comment
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I think illuminating a room have a chance to wake up monsters in the room even when they are not in your spell radius. That's about only thing barring actually hurting monsters that affects their waking probability. Monsters that "shriek" wake up *and haste* every monster in LoS, so things like Crebain Shrieking Mushrooms and Shambling Mound are priority 1 for killing (or avoiding like plague, if there are actually dangerous monster nearby)Comment
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I think illuminating a room have a chance to wake up monsters in the room even when they are not in your spell radius. That's about only thing barring actually hurting monsters that affects their waking probability. Monsters that "shriek" wake up *and haste* every monster in LoS, so things like Crebain Shrieking Mushrooms and Shambling Mound are priority 1 for killing (or avoiding like plague, if there are actually dangerous monster nearby)Comment
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