I have a love-hate relationship with large vaults in Angband. In one sense there's something great about the gigantic, fixed-layout area with tons of monsters in it, many completely deadly. On the other hand, tackling them seems to be a game of TO everything remotely dangerous, because even if you could handle the monsters individually, you certainly can't handle all of them at once.
Similarly, it's amazing when you have a dazzling array of loot in front of you. So many chances for success. However, having to wade through 100s of items for the one reasonable one you actually want becomes very frustrating. (mass ID in my personal variant helps with this somewhat, but it's still annoying).
I have lots of ideas to make the mechanic of monster fighting more interesting, but none really that manage to keep the "giant" vault concept. Instead, I'm more interested in how people feel about them. Do you love huge vaults, do you hate them? Why?
Similarly, it's amazing when you have a dazzling array of loot in front of you. So many chances for success. However, having to wade through 100s of items for the one reasonable one you actually want becomes very frustrating. (mass ID in my personal variant helps with this somewhat, but it's still annoying).
I have lots of ideas to make the mechanic of monster fighting more interesting, but none really that manage to keep the "giant" vault concept. Instead, I'm more interested in how people feel about them. Do you love huge vaults, do you hate them? Why?
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