Lategame monsters already deal hundreds of damage per turn in melee if they get even moderately above-average rolls. Greater Titans can deal upwards of 576 damage (4x 12d12 confusion hits, which, because of the confusion effect, are not mitigated by AC) and on average deal 312 if all blows hit. How much more dangerous do they need to be? Do you want melee to be instadeath for a mage who gets an unlucky Phase Door?
The problem with AC is that its effects are subtle, not that it has no effect. To make the effects more evident, you make the difference between points more significant. Hence why I suggested compressing the scale.
The problem with AC is that its effects are subtle, not that it has no effect. To make the effects more evident, you make the difference between points more significant. Hence why I suggested compressing the scale.
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