Feature or bug?

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  • rawuest
    Rookie
    • Jul 2007
    • 19

    Feature or bug?

    still using 3.0.9

    Character is blinded from eating a mushroom
    with full inventory walks onto an un ID'd staff
    use the staff and the room display turns black
    look and the staff is ID'd as darkness.

    Since I already know that telepathy still works even if blinded, from a different character. I would of expected any detection staff to still let me know what is in the range. Any cure staff might end the blindness. But I wouldn't expect to learn the effects of any other staff while blinded unless it teleportation
  • rawuest
    Rookie
    • Jul 2007
    • 19

    #2
    Forgot to mention, the visible objects on the floor are still shown on the display

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    • zaimoni
      Knight
      • Apr 2007
      • 590

      #3
      As long as the map is updated immediately, this is the logical behavior. [It's comparable to seeing doors open that you don't have line of sight on.]
      Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
      Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
      Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

      Comment

      • MKula
        Apprentice
        • Feb 2008
        • 70

        #4
        Originally posted by zaimoni
        As long as the map is updated immediately, this is the logical behavior. [It's comparable to seeing doors open that you don't have line of sight on.]
        Quoted for truth.
        Also similar to walls suddenly vanishing due to a burrower (e.g. Umber hulk) that you don't have line of sight on. It's just the way map and environment behaviour has been programmed.
        It breathes on you.
        You die.

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