The light clock is doing no great harm at the moment. Players can manage it very trivially (except in Ironman where it may inject some genuine interest).
Food could be better than it is. Based on this thread, how about this formulation?
A.
P.S. Eating high-end foods might actually become the primary way of restoring stats (replacing the current level-up mechanic)?
- Change 1: All food types have beneficial effects (like healing a few HP and/or SP, restoring drained stats or curing status effects)
- Change 2: A satiation mechanic slows the rate at which you can eat food and hence gain these benefits
- E.g. you may have to choose between restoring a stat or healing some damage, knowing that you can only eat one food before becoming full
- Change 3: Players get hungry more rapidly than currently
- For characters who are unable to retreat to town 'at will' (ironman, semi ironman, no WOR yet, lost all your WOR), starvation becomes a real risk that needs to be countered by seeking out food in the dungeon and avoiding overuse of resting
- Change 4: Foods available in town are much heavier, more expensive and less stackable (e.g. 6 iron rations cost 180 gold, weighs 36 lb and takes up two slots in inventory)
- This creates a strong incentive to search for food in the dungeon rather than carrying around large stacks of town food
- It may also mean that some characters cache town food shortly after they WOR into the dungeon rather than carrying it around, which might be an interesting dynamic
- It may also create a strong disincentive to hit 'R9999' every time you finish a fight (unless you are willing to carry heavy food about or return to your cache often)
- Change 5: Some monster attacks can destroy food in your pack, forcing you to fall back on cached food, search for new food, or leave the level (if possible).
- Change 6: Some monsters leave edible corpses (notably killing a mushroom patch creates mushrooms).
- Ironman characters can make a habit of eating corpses in order to eke out the food clock, but these foods may have detrimental effects (poison, stat drain)
A.
P.S. Eating high-end foods might actually become the primary way of restoring stats (replacing the current level-up mechanic)?
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