I know that speed has diminishing returns above +30, but what is the math? I've searched the forum but haven't found specifics for the calculation. I'm interested because I want to be able to compare Cubragol to other launchers. The damage output per round shown on the information screen for missiles when Cubragol is wielded is lower, but I don't think it takes into account the speed differential. I think for determining which launcher to use, I need to know the speed differential between @ and monster. E.g., against a Normal speed monster, wouldn't Cubragol be giving @ two "rounds", so the damage indicated in the info screen would actually double. What would it be if @ is at +20, +30 or even +40 speed differential from the monster?
What is the math for comparing speed?
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What is the math for comparing speed?
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadTags: None -
Thanks, Debo. Sorry that I didn't find the post in my search so I wouldn't have had to bother anyone with an "asked and answered" question.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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No need to apologize -- the forum is a sort of living document, you have to prod it once in a while to make sure it's still awake
I'm not even sure this helps you with your actual question!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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