I notice that with the display monster recall subwindow, the monsters are divided into those @ can see, and those @ is aware of. However, the object recall is not so divided, all objects are listed as @ can see, even though they are not all in line-of-sight. It makes it difficult to quickly determine what objects are in the room @ just entered without using the "l"ook command. It would be helpful if the display object subwindow was divided into what @ can see actually in line-of-sight and what @ is aware of similar to that already used for the display monster recall subwindow.
Display Object Recall window and Line-of-Sight
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Display Object Recall window and Line-of-Sight
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadTags: None -
I believe they are ordered by proximity to @, but also agree that this would be useful.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
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The order is
known artifacts
unid'ed flavours
most stuff
worthless
each category is sorted by tval and sval
This means that, loosely speaking, stuff you want to pay attention to is higher up the list. Which is arguably more useful for items than whether its in LOS.Comment
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When you use !Enlightenment, monsters are shown relatively in order of danger, not proximity, but it still separates out LOS from "aware of". I've no problem with the sorting of objects by relative "quality", but still think the LOS should be separated. At a minimum, the description in the object recall window is inaccurate since it does say @ "sees" those objects. I guess I'd like my cake, and eat it too.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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When you use !Enlightenment, monsters are shown relatively in order of danger, not proximity, but it still separates out LOS from "aware of". I've no problem with the sorting of objects by relative "quality", but still think the LOS should be separated. At a minimum, the description in the object recall window is inaccurate since it does say @ "sees" those objects. I guess I'd like my cake, and eat it too.Comment
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This might not be too hard to implement, since the object list code is similar to the monster list code. It's probably something we can do in the near future.Comment
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