Actually I think the combat formulas in Sil are more complicated (with the exception of the Angband critical hit calculation which is a gigantic mess...and fine...I guess the blows calculation too.)
This mainly arises from Sil having different numbers for to-hit (evasion) and damage received (protection) whereas angband either uses the same number for both (monsters attacking player) or does not include any protection (player attacking monster).
Here are all the things that would need to change.
and probably more.
This mainly arises from Sil having different numbers for to-hit (evasion) and damage received (protection) whereas angband either uses the same number for both (monsters attacking player) or does not include any protection (player attacking monster).
Here are all the things that would need to change.
- Player stats range 1-30 (instead of 3-40)
- Player HP ranges from 1-200 instead of 1-1200
- Monster HP ranges from 1-300 instead of 1-20000
- Player SP ranges from 1-100
- Player spell damage changes
- Weapon damage dice changes
- Monster damage changes
- Monster spell damage changes
- Monster breaths completely rescaled
- Player level maxing at 50 is still ok, I guess.
- XP should be more linear, yet not vulnerable to grinding (hard)
- AC needs to range from 1-30
- Probably need to rethink multiple blows per turn
- Complete rebalance of archery damage
- Rescaling of stat-gain stat-loss effects/potions
and probably more.
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