I would be happy if those work in progress -features get finished and few very old things improved:
1) ID by use properly implemented (rune-based)
2) magical trap detection removed, with changes in traps themselves (LoS detection, make those searching amulets useful again)
(IE: all those "press this button to make it go away, routines removed)
3) Curses reimplemented with a bit more imagination than just sticky ones.
Then rest can be fine-tuning and rebalancing. Angband doesn't need "fast development" because it isn't really broken.
1) ID by use properly implemented (rune-based)
2) magical trap detection removed, with changes in traps themselves (LoS detection, make those searching amulets useful again)
(IE: all those "press this button to make it go away, routines removed)
3) Curses reimplemented with a bit more imagination than just sticky ones.
Then rest can be fine-tuning and rebalancing. Angband doesn't need "fast development" because it isn't really broken.
. Brogue is a tight, well-balanced, enjoyable game. Playing Brogue leads to more playing of Brogue, which makes a return to the beloved dungeons of Angband feel somehow empty.
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