Hi, I'm a little confused with respect to bow damage and shots/turn calculations. I have read previous posts on this but still am trying to fully grasp it.
I have the following 3 bows:
1) a Long Bow of Lothlórien (x5) (+15,+19) <+3, +2>
2) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
3) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
Now, using my Seeker Arrows of Acid (4d4) (+7,+14), I get the following stats (i.e. both player basic screen info & arrow inspection info):
1) Lothlórien
2) Amras
2) Belthronding
'Loth' has more damage/round but less shots/turn, whereas with 'Bel' it's the opposite. How do I distinguish which is better?
Now looking at the above, I would think that 'Loth' would give me an average 3 x 677.1 = 2031.3 damage in a single turn; and 'Bel' would give 4 x 579.6 = 2318.4
So I guess Belthronding would be the better damage dealer and I can throw away the other two?
Any help welcomed.
I have the following 3 bows:
1) a Long Bow of Lothlórien (x5) (+15,+19) <+3, +2>
+3 dexterity.
+2 shooting power.
Cannot be harmed by acid, fire.
Feather Falling. Prevents paralysis.
+2 shooting power.
Cannot be harmed by acid, fire.
Feather Falling. Prevents paralysis.
2) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
+2 intelligence, wisdom, dexterity.
+1 speed, shooting speed, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
+1 speed, shooting speed, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
3) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
+3 dexterity.
+1 stealth, speed, shooting speed.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
+1 stealth, speed, shooting speed.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Now, using my Seeker Arrows of Acid (4d4) (+7,+14), I get the following stats (i.e. both player basic screen info & arrow inspection info):
1) Lothlórien
Shoot to-dam +19
To-hit 102, +50
Shots 3/turn
damage/round (vs. others) 677.1
To-hit 102, +50
Shots 3/turn
damage/round (vs. others) 677.1
2) Amras
Shoot to-dam +15
To-hit 102, +46
Shots 4/turn
damage/round (vs. others) 491.2
To-hit 102, +46
Shots 4/turn
damage/round (vs. others) 491.2
2) Belthronding
Shoot to-dam +22
To-hit 102, +55
Shots 4/turn
damage/round (vs. others) 579.6
To-hit 102, +55
Shots 4/turn
damage/round (vs. others) 579.6
'Loth' has more damage/round but less shots/turn, whereas with 'Bel' it's the opposite. How do I distinguish which is better?
Now looking at the above, I would think that 'Loth' would give me an average 3 x 677.1 = 2031.3 damage in a single turn; and 'Bel' would give 4 x 579.6 = 2318.4
So I guess Belthronding would be the better damage dealer and I can throw away the other two?
Any help welcomed.
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