RoS +19?

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  • donalde
    Apprentice
    • Jun 2007
    • 86

    RoS +19?

    Hi

    I am playing angband-v3.5-dev-443-gc244371, a game changer on The I in the Storm GV:

    d) a Ring of Speed <+19>
    Found lying on the floor in a vault at 4250 feet (level 85).

    ... I though that RoS were +15 max?
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #2
    There's no limit in the speed bonus you can get from rings. A player in MAngband once found a +23 ring.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Rings of Speed get a depth-dependent bonus, but then they get "supercharged": a coin is flipped, and if it comes up heads, 1 is added to the bonus and the coin is flipped again. This repeats until the coin comes up tails. As a result, theoretically you could get a Ring of Speed +100; it's just incredibly unlikely (something like 1 in 2^92).

      Comment

      • donalde
        Apprentice
        • Jun 2007
        • 86

        #4
        derakon, thanks for the info. I was bit confused since I don't recall seeing more than +16. that +19 changes game quite a bit, I could wear ring of damage +12, big kick on hT Warrior wearing randart +2 attack ball & chain.

        Or would extra +12 in speed make difference on damage output, speed +30 vs speed +42? Too advanced maths for me, maybe Timo knows.

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          #5
          Originally posted by donalde
          Or would extra +12 in speed make difference on damage output, speed +30 vs speed +42? Too advanced maths for me, maybe Timo knows.
          By my maths, an increase from spd+30 to spd+42 equates to an increase in activity of 10.526%, so not a huge amount, but significant. Obviously, that's not just 10% more damage inflicted, but ~10% less damage received (due to sooner death of assailant).

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #6
            Originally posted by MattB
            By my maths, an increase from spd+30 to spd+42 equates to an increase in activity of 10.526%, so not a huge amount, but significant. Obviously, that's not just 10% more damage inflicted, but ~10% less damage received (due to sooner death of assailant).
            It's 42/38 energy difference. Usually not worth it because it requires sacrificing something way more important, but with RoS+19 that might not be the case.

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              #7
              Originally posted by Timo Pietilä
              It's 42/38 energy difference. Usually not worth it because it requires sacrificing something way more important, but with RoS+19 that might not be the case.
              Yep, 42/38 certainly is 1.10526!
              Like you say, given that you'll be wearing a RoS, it might as well be a really good one.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                My usual take on this is that once you can hit +35 speed with temporary speed, you needn't focus on adding speed any more and might as well diversify. +35 is more or less completely arbitrary and may not actually be optimal; it's just that getting more usually involves, as Timo says, compromising your character in other areas.

                Comment

                • quarague
                  Swordsman
                  • Jun 2012
                  • 261

                  #9
                  I think 35 as top useful speed is a not arbitrary at all, very fast monsters have a base speed of +30, plus some variance, 35 should be the value that essentially guarantees that no monster ever gets a double move on you

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #10
                    Originally posted by quarague
                    I think 35 as top useful speed is a not arbitrary at all, very fast monsters have a base speed of +30, plus some variance, 35 should be the value that essentially guarantees that no monster ever gets a double move on you
                    Very few monsters are extremely fast (+30+). Some vortices, some immobile things and some uniques, that's all. Monsters can be hasted though. Shrieking things are dangerous because of that (I hate crebain).

                    Comment

                    • Philip
                      Knight
                      • Jul 2009
                      • 909

                      #11
                      There are remarkably few monsters with speed variance(i.e.nonunique) with base speed of 30. Variance is also +-2. Honestly, Timo's example is the only reason you should be afraid of low speed, but chugging a potion can still prevent doublemoves.

                      Comment

                      • quarague
                        Swordsman
                        • Jun 2012
                        • 261

                        #12
                        Are they faster than +30? I thought the descriptions are slow=-10, normal=0, quick = +10, very quick=+20 and extremely quick=+30 and on top of that there is a small random factor. Or do some monster have base speed of more than +30?

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #13
                          Originally posted by quarague
                          Are they faster than +30?
                          No, just that variance might get you +33 (IIRC, if base speed is +30 variance is also +-3). Hasted can be +40 though.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            Originally posted by Timo Pietilä
                            No, just that variance might get you +33 (IIRC, if base speed is +30 variance is also +-3). Hasted can be +40 though.
                            Man, imagine if Morgoth had a Summon Crebain spell...

                            Comment

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