Recently there are lot of talking about removing "tedious" tasks in Angband. Tedious - this word is everywhere, just like no-selling advertisements. I agree with some of them like squelching (user interface change) why I must say other changes lead only to game becoming much easier. IMO that's wrong direction for the game.
Few years ago Angband had restore stats and restore life level potions. I don't think there was anyone who liked using them because stat drain is very anoying part of the game. Later on I realised it's too easy to restore stats in current version. Few abilities became worthless. Why would anyone want sustain early on? Would you be happy to find Rod of Restoration or Amulet of Sustenance on 250'?
There are more examples:
- no-selling
- current Too Much Junk solution lead to removal of many crap items from the game, no more cursed weapons and armors, no more bad rings etc. In the end when you find new item it's more likely it will be something you are looking for. With squelch and new identification system some poor items could have stayed in the game with one difference, they wouldn't be cursed to allow wearing them.
- fizzix patch removes nexus stat swap annoyance. it's not in Angband yet but it shows what devs are thinking about.
Another question, maybe some things should be tedious and annoying to the player? Like dying, stat drain, stat swap and finding poor items instead of great.
Few years ago Angband had restore stats and restore life level potions. I don't think there was anyone who liked using them because stat drain is very anoying part of the game. Later on I realised it's too easy to restore stats in current version. Few abilities became worthless. Why would anyone want sustain early on? Would you be happy to find Rod of Restoration or Amulet of Sustenance on 250'?
There are more examples:
- no-selling
- current Too Much Junk solution lead to removal of many crap items from the game, no more cursed weapons and armors, no more bad rings etc. In the end when you find new item it's more likely it will be something you are looking for. With squelch and new identification system some poor items could have stayed in the game with one difference, they wouldn't be cursed to allow wearing them.
- fizzix patch removes nexus stat swap annoyance. it's not in Angband yet but it shows what devs are thinking about.
Another question, maybe some things should be tedious and annoying to the player? Like dying, stat drain, stat swap and finding poor items instead of great.
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