The "run" command will make you move in the specified direction until you get to a point where you have to make a decision (e.g. a corridor splits in two directions.)
Is it possible to configure the "run" behavior to ONLY move a certain number of squares before you stop, regardless of whether you've encountered a "decision" point?
I've died more than once because I used "run" and travelled farther than my previous "Detect Monsters" range only to find myself face-to-face with an unexpected monster that's very large, out of depth, and hungry for adventurer stew. I'd like to limit the run behavior to a certain number of squares to ensure that this happens less frequently.
If there is no such functionality, it would be a nice feature in a future release...
TIA,
-peter
Is it possible to configure the "run" behavior to ONLY move a certain number of squares before you stop, regardless of whether you've encountered a "decision" point?
I've died more than once because I used "run" and travelled farther than my previous "Detect Monsters" range only to find myself face-to-face with an unexpected monster that's very large, out of depth, and hungry for adventurer stew. I'd like to limit the run behavior to a certain number of squares to ensure that this happens less frequently.
If there is no such functionality, it would be a nice feature in a future release...
TIA,
-peter
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