I've been playing (half-troll) warriors for a few months now, and I've tried looking at warrior winners on the ladder to try to get some idea of why I mostly can't seem to get past around iLvl 37. I'm finding it really dangerous when I get to around 2550'.
Here are my questions:
1/ Should a warrior carry potions of Resist Fire and Resist Cold to get the temporary reduction from 1/3 to 1/9 damage from monsters who breathe those elements? What about Lightning and Acid?
2/ I've seen that some of the warrior winners I've looked at on the ladder carry potions of Heroism and Berserk Strength. Do those potions really make that much of a difference for a decently but not greatly geared ilvl 37-50 warrior?
3/ Should a warrior perhaps place a greater emphasis on carrying staves of Earthquakes and Destruction than other classes? I like to mostly use rods and wands of Teleport Other to get rid of potentially dangerous opponents, and staves of Teleportation to escape when I don't have TO charges, but it seems that I die a lot because when I teleport myself I inevitably find myself in the midst of a bunch of Gravity Hounds or within breathing range of The Phoenix.
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I've had Ranger, Paladin, and Rogue winners on 3.3 versions (currently playing 3.4.1), but while I can pretty reliably get a 3.4.1 Warrior down to around dlvl 50 and ilvl 35, I usually hit a wall at that point and die.
nb Looking at my history, I have gotten three lucky 3.4.1 Warriors down to around dlvl 90 and ilvl 46, but apparently I didn't learn anything from those experiences, because I haven't been able to repeat them. I don't have a dump of any of those characters, and all my high score list says is that one of them was killed by the Tarrasque, another was killed by a Plasma hound, and the third was killed by an Inertia hound. I suspect they got that far because they had telepathy, but I honestly can't recall what I was doing differently then to what I'm doing now. Maybe those @'s were just really lucky...
Kinda rambling here, but if anyone could explain why things start, IMHO, to get really dangerous for my warriors at around 2500-2550' I'd appreciate it.
Here are my questions:
1/ Should a warrior carry potions of Resist Fire and Resist Cold to get the temporary reduction from 1/3 to 1/9 damage from monsters who breathe those elements? What about Lightning and Acid?
2/ I've seen that some of the warrior winners I've looked at on the ladder carry potions of Heroism and Berserk Strength. Do those potions really make that much of a difference for a decently but not greatly geared ilvl 37-50 warrior?
3/ Should a warrior perhaps place a greater emphasis on carrying staves of Earthquakes and Destruction than other classes? I like to mostly use rods and wands of Teleport Other to get rid of potentially dangerous opponents, and staves of Teleportation to escape when I don't have TO charges, but it seems that I die a lot because when I teleport myself I inevitably find myself in the midst of a bunch of Gravity Hounds or within breathing range of The Phoenix.
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I've had Ranger, Paladin, and Rogue winners on 3.3 versions (currently playing 3.4.1), but while I can pretty reliably get a 3.4.1 Warrior down to around dlvl 50 and ilvl 35, I usually hit a wall at that point and die.
nb Looking at my history, I have gotten three lucky 3.4.1 Warriors down to around dlvl 90 and ilvl 46, but apparently I didn't learn anything from those experiences, because I haven't been able to repeat them. I don't have a dump of any of those characters, and all my high score list says is that one of them was killed by the Tarrasque, another was killed by a Plasma hound, and the third was killed by an Inertia hound. I suspect they got that far because they had telepathy, but I honestly can't recall what I was doing differently then to what I'm doing now. Maybe those @'s were just really lucky...
Kinda rambling here, but if anyone could explain why things start, IMHO, to get really dangerous for my warriors at around 2500-2550' I'd appreciate it.
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