angband for dos?

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  • eMeM
    replied
    But we don't have a *full screen* ASCII version which is a favorite way to play for many old time players and major obstacle when trying recent versions of Angband. Some of these players are gone. I started to like terms windows but would go back to full screen console if only given a chance.



    Most recent DOS versions used cwsdpmi so we were far from memory limits. Right now no one needs DOS graphics or DOS sounds only DOS ASCII. I just wanted to voice my support for this topic.

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  • Pete Mack
    replied
    the current version IS native W32, and it works plenty well (now that fonts no longer leak resources.)
    The issue at hand is DOS ASCII, or some other way to make the screen voice-friendly.

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  • Timo Pietilä
    replied
    Originally posted by eMeM
    It would be nice to see proper native W32 full screen ASCII or Dos ASCII coming back. I don't understand why it was scratched in first place
    Scratching DOS is quite understandable, it's ancient and has very bad limitations for memory. It restricts coding way too much.

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  • eMeM
    replied
    It would be nice to see proper native W32 full screen ASCII or Dos ASCII coming back. I don't understand why it was scratched in first place (maybe because all developers are linux guys). I dig every thread about this and I was searching for it on other forums as well. I remember that I wasn't impressed with pdcurses version. It was like playing in emulator, very very slow.

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  • Pete Mack
    replied
    I think what would work best is a real audible interface, such as F-keys printing various Term-contents to console, even if terms aren't visible. That doesn't help with what the layout of the dungeon is. I have no idea how you can do that without seeing it.
    Any pointers on how you do this?

    EDIT: Also, do you really want to play angband, with all 100 levels? games like Sil/Quickband/Ironband seem to make more sense, since they have a lot fewer levels.
    Last edited by Pete Mack; July 30, 2013, 08:37.

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  • Timo Pietilä
    replied
    Originally posted by hyperactive
    Even if you were to make a windows console version, I still won't be able to play it effectively, because modern screen readers like jawas.. er.. Junk.. oops. I mean jaws for windows and NVDA are not primarily designed to work with complicated console applications
    I found some mentions in NVDA community messages that BRLTTY could work with conjunction to NVDA to better access to console. Can't find precompiled version though, and I'm not blind so I have absolutely no experience if that's any good or not.

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  • hyperactive
    replied
    Even if you were to make a windows console version, I still won't be able to play it effectively, because modern screen readers like jawas.. er.. Junk.. oops. I mean jaws for windows and NVDA are not primarily designed to work with complicated console applications that use punctuation marks as graphics, therefore, the best way I have found to play these types of games is to use some legacy hardware and an old tsr program called automatic screen access program or ASAP for short and then load angband over the top of it. Until the dos port was discontinued, it worked quite well.
    I hope some kind of arrangement can be made so that I can continue to enjoy playing 3.4.1.
    Thanks.

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  • takkaria
    replied
    Originally posted by PowerWyrm
    Can't you use the GCU port? I've included that for my variant and it looks like a Windows console port to me...
    Yup, it is the GCU port, compiled using PDCurses.

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  • PowerWyrm
    replied
    Originally posted by takkaria
    It would be easy to put out a release using the Windows console. I'll try and release 3.5 with that port included.
    Can't you use the GCU port? I've included that for my variant and it looks like a Windows console port to me...

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  • takkaria
    replied
    Originally posted by Timo Pietilä
    There was Windows console port not very long ago. Not same as dos which is ancient. Tried to find that, but haven't found it yet.
    It would be easy to put out a release using the Windows console. I'll try and release 3.5 with that port included.

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  • Timo Pietilä
    replied
    Originally posted by Nick
    The dos port has been gone for a while - I'm not sure how hard it would be to resurrect it.
    There was Windows console port not very long ago. Not same as dos which is ancient. Tried to find that, but haven't found it yet.

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  • Nick
    replied
    The dos port has been gone for a while - I'm not sure how hard it would be to resurrect it.

    There is another poster on these forums called Dark who is blind and uses a screen reader. His posts may be worth reading to get tips on things that help.

    Leave a comment:


  • hyperactive
    started a topic angband for dos?

    angband for dos?

    Hello there.
    I am totally blind and I use a speech synthesiser to read out loud text on the screen.
    I was wondering if it was possible for you kind folks to develop a dos port of angband 3.4.1?
    I remember earlier versions of angband being put out for dos, and I had a great time playing with it.
    I find this is the easiest platform to play with because the game uses ascii text. The windows port on the other hand doesn't really play nice with my speech software.
    Cheers and thanks.
    Last edited by hyperactive; July 29, 2013, 07:21.
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