I will stop complaining - I just found these two things with a new character
You will hear no more complaining from me :-)
You will hear no more complaining from me :-)
/* Occasional level boost */ if ((level > 0) && one_in_(GREAT_OBJ)) { /* What a bizarre calculation */ level = 1 + (level * MAX_O_DEPTH / randint1(MAX_O_DEPTH)); }
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