I was kind of sad that there were no "expert-ish" videos of angband play, instead of videos of newbies grinding levels 1-5 and then getting killed by an umber hulk. So I decided to do something about it.
How long does a game take you?
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http://www.youtube.com/watch?v=T_caN...f9GYhk1-MP_S9x
I was kind of sad that there were no "expert-ish" videos of angband play, instead of videos of newbies grinding levels 1-5 and then getting killed by an umber hulk. So I decided to do something about it.Comment
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3) The groupthink of the old days was pretty silly. "Don't go past 1650' until your stats are maxed." "Don't go below 2000' without poison resistance." "Don't go below 1000' without basic elemental resistance, FA, and SI." We forced ourselves to do a lot of grinding because we imagined that instant death awaited us if we passed these imaginary thresholds without being sufficiently equipped. How wrong we were.
This obviously is now long gone, and advices from these really old days were given far too long, far beyond their expiration date.Comment
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Yeah, I was thinking of the 2.8.x days, when we had the "expand the power of the look command" option and so on, but the groupthink was still incredibly strong. Such advice might have been better in the 2.4 days, but then ISTR that grinding also didn't take so long in the 2.4 days because the item generator was more generous.Comment
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A couple of notes:
1) You should try the "no selling" birth option. It increases the gold you get from money drops, in exchange for making the shopkeepers only ever buy things for 0AU. As a result, you don't have to worry about the cash value of "crappy but good" items you find (like a Spear of Slay Giant, say), and can instead dedicate all of your inventory capacity to potentially-useful items. This also means you can spend less time in town and more time in the dungeon.Comment
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