Run away from uniques!

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  • slashme
    Rookie
    • Feb 2008
    • 13

    Run away from uniques!

    I've discovered a cool new strategy: Run away from uniques that you should be able to kill relatively easily. Why? Because even low-level uniques often drop special items, and the deeper that happens, the better the loot.

    What do you guys think about that?
    "There are little testicles at the bottom of our most sublime feelings and our purest tenderness." --Denis Diderot
  • pav
    Administrator
    • Apr 2007
    • 793

    #2
    Isn't the native depth of a monster a factor in the drop generation?
    See the elves and everything! http://angband.oook.cz

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      It's a good strategy, and not just because the drops are better. Uniques are much easier to kill the second or third time around.

      Comment

      • CunningGabe
        Swordsman
        • Feb 2008
        • 250

        #4
        Originally posted by pav
        Isn't the native depth of a monster a factor in the drop generation?
        It is - the level of the item generated is the average of the dungeon level and the monster's unique depth. This is boosted by an additional 10 for most (all?) uniques (the ones with the DROP_GOOD flag).

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