I've been playing Angband for a few months now, mostly HE Rangers. I enjoy the ranger archetype and figure it's probably best to learn on one of the "easier" race/class combos. I dabbled in save-scumming a bit at first but have since gotten away from it, and have now reached the point where I can pretty consistently reach stat-gain depth.
My problem so far is that I've been hitting a wall right around 1800-2200', with only my best kitted characters even making it to 2000, and none getting far past it. It feels like the biggest problem is that I'm not doing enough damage anymore at that depth. Most games I'm still using my original enchanted longbow by this depth and it starts to feel extremely weak around there. Basically any monster native to that depth is challenging to kill, and any of the summoning uniques (Lorgan, Ulfang etc.) are impossible, as there's no way I can chew through their summons and I'm not strong enough to go toe-to-toe with them in an anti-summoning corridor.
I had one character which did fairly well around that depth, which found Tenser's in a vault around 1000'. With branded ammo I was doing fairly well, which is part of what leads me to think damage is the problem. Unfortunately that attempt got smoked by a nether bolt from some unique I believe, which seems like another problem - rNether starts to feel needed around this depth to me, and I have yet to find it on anything, ever.
I've definitely made some silly mistakes contributing to a few of my deaths, and learned from them as evidenced by how much more consistently and quickly I've been reaching stat-gain recently, but it still just feels like I'm struggling to survive against anything at all beyond this depth because I'm not powerful enough. I've tried turning on the autoscummer for my last couple games, but it hasn't helped a ton.
I guess I'm somewhat wondering if I've been getting really unlucky so far, or if this is normal and I just don't yet understand how to handle this depth somehow. I've posted a dump of my most recent character here to hopefully get a little specific advice as I'm about at the depth I normally get myself killed at again. This is my best time in reaching this depth so far - used to take me 1M+ turns, but I've been gradually getting better.
Thanks in advance for any advice.
My problem so far is that I've been hitting a wall right around 1800-2200', with only my best kitted characters even making it to 2000, and none getting far past it. It feels like the biggest problem is that I'm not doing enough damage anymore at that depth. Most games I'm still using my original enchanted longbow by this depth and it starts to feel extremely weak around there. Basically any monster native to that depth is challenging to kill, and any of the summoning uniques (Lorgan, Ulfang etc.) are impossible, as there's no way I can chew through their summons and I'm not strong enough to go toe-to-toe with them in an anti-summoning corridor.
I had one character which did fairly well around that depth, which found Tenser's in a vault around 1000'. With branded ammo I was doing fairly well, which is part of what leads me to think damage is the problem. Unfortunately that attempt got smoked by a nether bolt from some unique I believe, which seems like another problem - rNether starts to feel needed around this depth to me, and I have yet to find it on anything, ever.
I've definitely made some silly mistakes contributing to a few of my deaths, and learned from them as evidenced by how much more consistently and quickly I've been reaching stat-gain recently, but it still just feels like I'm struggling to survive against anything at all beyond this depth because I'm not powerful enough. I've tried turning on the autoscummer for my last couple games, but it hasn't helped a ton.
I guess I'm somewhat wondering if I've been getting really unlucky so far, or if this is normal and I just don't yet understand how to handle this depth somehow. I've posted a dump of my most recent character here to hopefully get a little specific advice as I'm about at the depth I normally get myself killed at again. This is my best time in reaching this depth so far - used to take me 1M+ turns, but I've been gradually getting better.
- Lack of rPoison is probably my biggest concern right now, I'll likely be looking for that before I go any deeper than 2000'.
- The Gondolin axe has telepathy, so I feel like I should be using that despite several others clearly doing more damage. Any reason to keep Dethanc at this point? I kinda doubt it.
- Should I be using the heavy crossbow of extra might in my home over the bow, despite only getting 1 shot? Damage seems like it's pretty close between the two.
- Is it realistically possible to get rNether by this depth? I'd really like it before I start running into all the nasty wraiths and such soon.
- Should I be trying to enchant up stacks of arrows at this depth? I don't really find much in the way of branded/enchanted arrows in the dungeon so far. The acid arrows at home were a random lucky find much earlier, I've been saving them for roughly this point in the game.
Thanks in advance for any advice.
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