NB: I came up with these as a non-cheesy way to make ToME 2 traps less horrible. I don't think they apply as much to V, where traps are not as varied and not as lethal, but I figure someone might like them, so...
Ring of Forethought
This ring can warn you of hidden dangers, at the cost of making you more timid.
Subtracts 1-3 points from to-hit and to-dam. When worn, it can be activated for trap detection every 150 turns.
(This is just hedge magic; it should be available from the Magic Shop for a bit over 100 GP.)
Ring of Passage
This ring can disarm any trap, but derives its power from the wielder's life force.
Drains experience. When worn, it can be activated to disarm traps on all adjacent squares every 10 turns.
(This is more along the lines of black magic. Should be available in the Magic Shop, but not cheap; more like 1000 GP or so.)
Ring of Forethought
This ring can warn you of hidden dangers, at the cost of making you more timid.
Subtracts 1-3 points from to-hit and to-dam. When worn, it can be activated for trap detection every 150 turns.
(This is just hedge magic; it should be available from the Magic Shop for a bit over 100 GP.)
Ring of Passage
This ring can disarm any trap, but derives its power from the wielder's life force.
Drains experience. When worn, it can be activated to disarm traps on all adjacent squares every 10 turns.
(This is more along the lines of black magic. Should be available in the Magic Shop, but not cheap; more like 1000 GP or so.)
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