Been playing this game for too many years but have never finish it. Would like to do just the once. Any help with what equipment to keep/wear would be appreciated.
[Angband 3.3.2 Character Dump]
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
[Angband 3.3.2 Character Dump]
Code:
Name Maren Self RB CB EB Best Sex Male Age 40 STR! 18/100 +2 -1 +8 18/190 Race Dwarf Height 54 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 162 WIS! 18/100 +2 +3 +5 18/200 Title Patriarch Social Lordly DEX! 18/100 -2 -1 +10 18/170 HP 944/944 Maximize Y CON! 18/100 +2 +0 +10 18/*** SP 384/384 CHR! 18/100 -3 +2 +1 18/100 Level 49 Armor [90,+115] Saving Throw 100% Cur Exp 5756344 Fight (+29,+29) Stealth Bad Max Exp 5756344 Melee (+42,+41) Fighting Superb Adv Exp 6300000 Shoot (+41,+15) Shooting Superb MaxDepth 3650' (L73) Blows 5.0/turn Disarming 72% Game Turns 1203462 Shots 2/turn Magic Device 93 Standard Turns 191225 Infra 50 ft Perception 1 in 32 Resting Turns 65737 Speed 16 Searching 23% Gold 1028113 Burden 141.0 lbs You are one of two children of a Dwarven King. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. rAcid:......++*+... Nexus:......+...... rElec:.+....++.+... Nethr:....+........ rFire:.+....++.+... Chaos:........+.... rCold:.+..+.++.+... Disen:............. rPois:..+....+..... Feath:............. rLite:..........+.. pFear:........++... rDark:..+.+........ pBlnd:............+ Sound:......+.+.... pConf:......+...... Shard:............. pStun:............. Light:.........++.. Tunn.:............+ Regen:....+........ Speed:++.........+. ESP:.........+... Blows:+............ Invis:.........+... Shots:.+........... FrAct:........+.+.. Might:.+........... HLife:....+........ S.Dig:.+........... Stea.:..+.....++... ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Katana 'Aglarang' (6d5) (+13,+12) <+5, +1> Dropped by an Ancient white dragon at 2300 feet (level 46). +5 dexterity, speed. +1 attack speed. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Combat info: 5.0 blows/round. Average damage/round: 307.5. b) the Short Bow of Amras (x3) (+12,+15) <+2, +1> Dropped by a Green glutton ghost at 3600 feet (level 72). +2 intelligence, wisdom, dexterity. +1 speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) the Ring of Barahir <+1> Dropped by an Ancient green dragon at 3150 feet (level 63). +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. d) a Ring of Damage (+0,+11) Dropped by a Spirit naga at 2000 feet (level 40). e) the Jewel 'Evenstar' <+2> Found lying on the floor in a vault at 1800 feet (level 36). +2 wisdom. Provides resistance to cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 390 turns to recharge at your current speed. Your chance of success is 94.0% f) the Phial of Galadriel Found lying on the floor in a vault at 1250 feet (level 25). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 28 to 52 turns to recharge at your current speed. Your chance of success is 97.1% Radius 3 light. g) the Full Plate Armour of Isildur [75,+23] <+1> Dropped by a Dracolisk at 3150 feet (level 63). +1 constitution. Provides resistance to acid, lightning, fire, cold, sound, nexus. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. h) the Cloak 'Colluin' [1,+15] Dropped by a Soldier at 1800 feet (level 36). Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants temporary resistance to acid, electricity, fire, cold and poison for 1d20+20 turns. Takes 288 turns to recharge at your current speed. Your chance of success is 97.1% i) the Small Metal Shield of Thorin [5,+24] <+4, +3, -1> Found lying on the floor at 2150 feet (level 43). +4 constitution. +3 strength. -1 stealth. Provides immunity to acid. Provides resistance to sound, chaos. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) the Iron Helm of Dor-Lomin [7,+20] <+4, +2, -1> Dropped by Hoarmurath of Dir at 3550 feet (level 71). +4 strength, constitution. +2 dexterity. -1 stealth. Provides resistance to acid, lightning, fire, cold. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] Dropped by a Mature gold dragon at 2700 feet (level 54). Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 5 turns to recharge at your current speed. Your chance of success is 96.8% Radius 1 light. l) a Pair of Leather Sandals of Speed [1,+10] <+10> Dropped by a Chaos drake at 2050 feet (level 41). +10 speed. [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] b) 4 Holy Books of Prayers [Chants and Blessings] c) a Holy Book of Prayers [Exorcism and Dispelling] Bought from a store. d) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. g) a Holy Book of Prayers [Holy Infusions] Cannot be harmed by acid, electricity, fire, cold. h) 10 Potions of Healing i) 3 Potions of *Healing* It can be thrown at creatures with damaging effect. j) 4 Potions of Restore Mana k) 3 Scrolls of Teleport Level l) a Scroll of *Remove Curse* Dropped by a Dreadmaster at 3600 feet (level 72). m) a Scroll of Deep Descent n) a Scroll of *Destruction* o) 7 Rods of Curing p) the Hard Leather Cap of Thranduil [2,+10] <+2> Dropped by a Marilith at 2700 feet (level 54). +2 intelligence, wisdom. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. q) the Iron Helm 'Holhenneth' [7,+10] <+2> Dropped by a Demilich at 3600 feet (level 72). +2 intelligence, wisdom. +10% to searching. Provides protection from blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 145 to 286 turns to recharge at your current speed. Your chance of success is 95.9% r) the Spear 'Aiglos' (3d6) (+15,+25) [+5] <+4, +2> Dropped by a Greater Balrog at 3550 feet (level 71). +4 dexterity. +2 wisdom. Slays evil creatures, orcs, trolls. *Slays* undead. Branded with frost. Provides resistance to cold. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Prevents paralysis. When aimed, it creates a frost ball with damage 100. Takes 91 turns to recharge at your current speed. Your chance of success is 96.4% Combat info: 4.0 blows/round. Average damage/round: 315.2 vs. evil creatures, 360.4 vs. orcs, 360.4 vs. trolls, 360.4 vs. creatures not resistant to cold, 451.2 vs. undead, and 269.6 vs. others. s) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4> Dropped by an Elder vampire at 3200 feet (level 64). +4 wisdom, infravision. Slays orcs. Branded with frost. Provides immunity to cold. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. When aimed, it drains up to 90 hit points of life from a target creature. Takes 104 turns to recharge at your current speed. Your chance of success is 95.9% Combat info: 4.0 blows/round. Average damage/round: 243.2 vs. orcs, 243.2 vs. creatures not resistant to cold, and 190.8 vs. others. Radius 1 light. t) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1> Dropped by a Great Storm Wyrm at 3350 feet (level 67). +3 dexterity. +1 stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. [Home Inventory] a) the Chain Mail of Arvedui (-2) [40,+15] <+2> Dropped by an Archangel at 2050 feet (level 41). +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. b) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3> Found lying on the floor of a special room at 2050 feet (level 41). +2 intelligence, wisdom. +3 constitution. Provides resistance to acid, poison. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 26 turns to recharge at your current speed. Your chance of success is 95.5% c) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2> Dropped by a Gelugon at 3200 feet (level 64). +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, sound. Provides protection from fear, confusion. Cannot be harmed by acid, electricity, fire, cold. d) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2> Dropped by a Bile Demon at 3250 feet (level 65). +4 dexterity. +2 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 10 squares away. Takes 5 turns to recharge at your current speed. Your chance of success is 94.0% e) the Hard Leather Armour of Himring [20,+15] Dropped by an unknown monster at 3300 feet (level 66). Provides resistance to poison, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 262 to 520 turns to recharge at your current speed. Your chance of success is 92.8% f) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Conjured forth by magic at 1700 feet (level 34). +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. g) the Cloak of Thingol [1,+18] <+3> Found lying on the floor at 2950 feet (level 59). +3 dexterity, charisma. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it tries to recharge a wand or staff, destroying the wand or staff on failure. Takes 182 turns to recharge at your current speed. Your chance of success is 97.1% h) the Cloak 'Holcolleth' [1,+4] <+3, +2> Found lying on the floor in a vault at 1800 feet (level 36). +3 stealth. +2 intelligence, wisdom. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. Takes 143 turns to recharge at your current speed. Your chance of success is 97.1% i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> Dropped by a Mature blue dragon at 2750 feet (level 55). +2 strength, constitution. Provides resistance to poison. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. When activated, it puts you in a berserker rage for d50+50 turns. Takes 130 turns to recharge at your current speed. Your chance of success is 94.5% j) the Leather Shield of Celegorm [8,+20] Dropped by Rogrog the Black Troll at 1700 feet (level 34). Provides resistance to acid, lightning, fire, cold, light, dark. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. k) the Metal Cap of Thengel [3,+12] <+3> Dropped by a Shade at 2850 feet (level 57). +3 wisdom, charisma. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. l) the Steel Helm of Hammerhand [9,+20] <+3> Dropped by a Master vampire at 2850 feet (level 57). +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. m) the Pair of Steel Shod Boots of Thror [7,+20] <+3, -1> Dropped by a Glabrezu at 3150 feet (level 63). +3 strength, constitution, speed. -1 stealth. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. n) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2> Conjured forth by magic at 3200 feet (level 64). +4 dexterity. +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/round: 184. o) the Long Sword 'Anguirel' (2d5) (+10,+12) <+3, +2> Dropped by an Ettin at 2700 feet (level 54). +3 speed. +2 strength, constitution, attack speed. Slays evil creatures, demons. Branded with venom. Provides resistance to lightning, light, dark. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. Combat info: 6.0 blows/round. Average damage/round: 351.6 vs. evil creatures, 391.2 vs. demons, 391.2 vs. creatures not resistant to poison, and 312 vs. others. Radius 1 light. p) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2> Dropped by a Master thief at 1800 feet (level 36). +2 strength. *Slays* dragons. Branded with flames, venom. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Prevents paralysis. Combat info: 4.0 blows/round. Average damage/round: 348 vs. creatures not resistant to fire, 348 vs. creatures not resistant to poison, 443.2 vs. dragons, and 253.2 vs. others. q) the Spear of Orome (4d6) (+15,+15) <+4> Found lying on the floor of a cavern at 900 feet (level 18). +4 intelligence, infravision, speed. Slays animals, giants. Branded with flames. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. When aimed, it turns rock into mud. Takes 13 turns to recharge at your current speed. Your chance of success is 96.4% Combat info: 4.0 blows/round. Average damage/round: 300.4 vs. animals, 360.4 vs. giants, 360.4 vs. creatures not resistant to fire, and 240.4 vs. others. Radius 1 light. r) the Trident of Wrath (3d10) (+16,+18) <+2> Found lying on the floor in a vault at 2050 feet (level 41). +2 strength, dexterity. Slays evil creatures. *Slays* undead. Branded with venom. Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/round: 348.8 vs. evil creatures, 420 vs. creatures not resistant to poison, 562.8 vs. undead, and 277.6 vs. others. s) the Halberd 'Osondir' (3d5) (+16,+12) <+3, +2> Dropped by a Master vampire at 2500 feet (level 50). +3 strength, wisdom. +2 charisma. Slays undead, giants. Branded with flames. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/round: 310 vs. undead, 310 vs. giants, 310 vs. creatures not resistant to fire, and 230 vs. others. t) the Beaked Axe of Hurin (3d6) (+12,+15) <+2> Dropped by a Lesser titan at 2800 feet (level 56). +2 strength, constitution. Slays trolls, dragons. *Slays* demons. Branded with acid. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. Takes 210 to 416 turns to recharge at your current speed. Your chance of success is 95.9% Combat info: 4.0 blows/round. Average damage/round: 337.2 vs. trolls, 337.2 vs. dragons, 337.2 vs. creatures not resistant to acid, 431.2 vs. demons, and 243.2 vs. others. Radius 1 light. u) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3> Dropped by a Quasit at 850 feet (level 17). +3 constitution. Slays evil creatures, orcs, trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/round: 263.2 vs. evil creatures, 294.4 vs. orcs, 294.4 vs. trolls, 294.4 vs. giants, and 232 vs. others. v) the Lance of the Eorlingas (3d8) (+13,+21) <+2> Dropped by a Dread at 2850 feet (level 57). +2 strength, dexterity, speed. Slays evil creatures, orcs, trolls. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.8 blows With +0 STR and +1 DEX you would get 4.0 blows Average damage/round: 299.7 vs. evil creatures, 353.6 vs. orcs, 353.6 vs. trolls, and 245.7 vs. others. w) the Flail 'Totila' (3d6) (+16,+12) <+2> Dropped by Scatha the Worm at 2000 feet (level 40). +2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it confuses a target monster. Takes 39 turns to recharge at your current speed. Your chance of success is 95.9% Combat info: 4.0 blows/round. Average damage/round: 271.2 vs. evil creatures, 318 vs. creatures not resistant to fire, and 224.8 vs. others. x) the Quarterstaff of Olorin (2d9) (+10,+13) <+4, +2> Dropped by a Stone giant at 3200 feet (level 64). +4 intelligence, wisdom. +2 charisma. Slays evil creatures, orcs, trolls. *Slays* demons. Branded with flames. Provides resistance to fire, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains your life force. Grants the ability to see invisible things. When activated, it gives you information on the health and abilities of monsters you can see. Takes 52 turns to recharge at your current speed. Your chance of success is 95.0% Combat info: 4.0 blows/round. Average damage/round: 271.2 vs. evil creatures, 315.6 vs. orcs, 315.6 vs. trolls, 315.6 vs. creatures not resistant to fire, 404.4 vs. demons, and 226.8 vs. others.
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
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