I think fear is kind of broken in Angband. If you frighten monsters, they run away. If they frighten you, you can stay around and shoot. I would say the guy who stands toe-to-toe with a nether wraith calmly loading his heavy crossbow has more balls than the daily lottery, and is most certainly not mortally terrified.
I would think fear would be much scarier and more interesting if it made you move randomly away from the last monster to cast fear on you, unless you have no way past another monster. Then of course, you fight like a cornered rat. Basically just what the monsters do. Of course, this would make fear very dangerous (about as bad as confusion).
I would think fear would be much scarier and more interesting if it made you move randomly away from the last monster to cast fear on you, unless you have no way past another monster. Then of course, you fight like a cornered rat. Basically just what the monsters do. Of course, this would make fear very dangerous (about as bad as confusion).
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