Hi all,
I have started playing 3.4.1 after an absence of many years from angband. I am pleased to note that it is as addictive as ever! I have a few comments and questions (and maybe even a suggestion or two).
I am glad to see that squelching made it into the vanilla game. I wrote the first squelch patch many years ago, and it was (and may still be) a controversial topic at the time. I am glad to have been able to give something back to the game.
I love many of the changes that have cropped up. The removal of *ID* and reduction of need for regular id, the 'know-by-use', the expanded knowledge screens. It's all wonderful and I congratulate the team for building this up.
When a weapon is 'I'nspected, the average damage per round is one of the figures given. (I am gratefule for this, BTW.) Does this incorporate speed into the calculation? Looking at the code, my guess is that it does not, and I do think that this would be a useful enhancement that would come into play when deciding between Rings of Damage and Rings of Speed, for example.
I have played about 15 games and only have had success with one character, a half-troll warrior. What are the suggested 'easy' combos to start with? Also, it used to be the case that there was a reasonably set pattern to what is needed before one dives. With the rebalancing, is this still the case? With my 'successful' character, I managed to get to the point where in the old days I would have been scumming for stat gain potions, but they seemed to be really hard to find this time around. I dropped to DL 30-31, which as I understand it is where they start getting generated more readily, but after a couple of hours I was only able to find a handful of potions. Is this expected?
I am a little frustrated with the apparent reduced artifact drops. In all of the games I have played, I have only seen one artifact, the Cloak of Thingol. Is the Phial ridiculously harder to find nowadays? Note that my frustration does not mean that it should be changed back. It was a glorious moment when I did get that artifact.
Anyhow -- thanks again to everyone who has made this game what it is.
Best,
Dave Blackston
I have started playing 3.4.1 after an absence of many years from angband. I am pleased to note that it is as addictive as ever! I have a few comments and questions (and maybe even a suggestion or two).
I am glad to see that squelching made it into the vanilla game. I wrote the first squelch patch many years ago, and it was (and may still be) a controversial topic at the time. I am glad to have been able to give something back to the game.
I love many of the changes that have cropped up. The removal of *ID* and reduction of need for regular id, the 'know-by-use', the expanded knowledge screens. It's all wonderful and I congratulate the team for building this up.
When a weapon is 'I'nspected, the average damage per round is one of the figures given. (I am gratefule for this, BTW.) Does this incorporate speed into the calculation? Looking at the code, my guess is that it does not, and I do think that this would be a useful enhancement that would come into play when deciding between Rings of Damage and Rings of Speed, for example.
I have played about 15 games and only have had success with one character, a half-troll warrior. What are the suggested 'easy' combos to start with? Also, it used to be the case that there was a reasonably set pattern to what is needed before one dives. With the rebalancing, is this still the case? With my 'successful' character, I managed to get to the point where in the old days I would have been scumming for stat gain potions, but they seemed to be really hard to find this time around. I dropped to DL 30-31, which as I understand it is where they start getting generated more readily, but after a couple of hours I was only able to find a handful of potions. Is this expected?
I am a little frustrated with the apparent reduced artifact drops. In all of the games I have played, I have only seen one artifact, the Cloak of Thingol. Is the Phial ridiculously harder to find nowadays? Note that my frustration does not mean that it should be changed back. It was a glorious moment when I did get that artifact.
Anyhow -- thanks again to everyone who has made this game what it is.
Best,
Dave Blackston
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