Playing 3.4.1 after a few years off
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
I disagree. If anything it's moving towards a version where the identify spell is gone but it's easier to identify weapons by flavor (rune). I don't see unid'd flavors ever going away from V, and I'm not sure anyone wants them to.Comment
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Yes, identifying weapons and armors is a chore, but identifying potions, scrolls and devices is pretty fun. Looks like Vanilla's direction is actually quite similar to what I did. In Mist, weapons and armors are already id'd but identifying other items is more challenging.Comment
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Yes, identifying weapons and armors is a chore, but identifying potions, scrolls and devices is pretty fun. Looks like Vanilla's direction is actually quite similar to what I did. In Mist, weapons and armors are already id'd but identifying other items is more challenging.
@buzzkill: no more maintainer votes for you!"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Consider huge loot from dragon pit and it is no longer problem at swapping: no matter how fast you can swap it would take forever to get item, find something to use it, get next item, find next something to use it etc. You need to be able to tell what weapon does or doesn't do pretty much immediately at higher levels because you simply can't carry and test everything. This is what rune-based system is all about, at higher levels you know immediately what item does, because you have identified those runes much earlier (and if item still has some unknown rune it would be actually interesting to find out what it is).Comment
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Yes, it sounds like an excellent system for wargear.Comment
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Yes, identifying weapons and armors is a chore, but identifying potions, scrolls and devices is pretty fun. Looks like Vanilla's direction is actually quite similar to what I did. In Mist, weapons and armors are already id'd but identifying other items is more challenging.
There is also a strong identify-by-use system. This is simpler than V's as identifying any flag of the 'ego type' will identify it. This works well in Sil as I've made it so that there are no overlapping flags on those 'ego types' within an item slot. It is a little bit less satisfying with Artefacts as there may be some overlap. This problem already exists to some extent in V as you can tell a cure light wounds potion from a healing potion even if both just restore your final hit point. Obviously having a shorter list of possible types helps here -- it also makes identify by use more fun in general, regardless of the system used.
I also offer a special ability to completely identify everything on sight and to get all monster knowledge. Even with all the assistance for the identification subgame, this ability is very popular. One reason for this is probably that Sil games are much shorter, so building up your item knowledge gives less long-term progress.Comment
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This is actually one thing in V4 that I would like to see in vanilla asap.
Old system was
unknown item - pseudo - unknown type - ID - known type, some mystery with random abilities and artifacts -*ID*/self knowledge/*enlightement*
Now it is
unknown item - pseudo/immediately notice that thing is artifact - unknown type/unknown abilities - ID.
Current system took out the mystery with new things.
V4 runes would restore the mystery part while removing the need for ID, IE. go other way around than current is. IMO that's a lot better approach than this current system.Comment
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How about a mid-level mage ball spell that identifies any item within the blast radius? Make it zero damage but have it hurt light-sensitive monsters.
Either rune-based or a "learnt flavours" system (e.g. recognize all Slay Animal weapons once one is ID'd) would be a welcome change to alleviate ID tedium.Comment
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Some ID suggestions
1. Probing should ID everything in sight. Idk why it hasnt before. I never used it since who cares what the exact HP of something is.
2. I feel like ego types should be flavored (like potions and wands), with pseudo ID discovering +/- benefits and {excellent, special, terrible} if it has a unidentified ego type. This preserves early game ID use, makes pseudo still important, and once all excellent types are discovered, doesn't slow down the late game.
3. Rather than ID'ing on pickup or detect, ID excellent type once its in sight or stepped over. Detecting speed rings, health pots, dragon scale mail is already too much information for attempting vaults.Comment
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2. I feel like ego types should be flavored (like potions and wands), with pseudo ID discovering +/- benefits and {excellent, special, terrible} if it has a unidentified ego type. This preserves early game ID use, makes pseudo still important, and once all excellent types are discovered, doesn't slow down the late game.
v4 has rune-based ID just about working; I think it more likely that that will be ported to Vanilla than that we'd add the flavor-based approach.
3. Rather than ID'ing on pickup or detect, ID excellent type once its in sight or stepped over. Detecting speed rings, health pots, dragon scale mail is already too much information for attempting vaults.Comment
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I'll test this out soon. I have an ID everything in LoS coded up, we'll see how important the artifact losing issue is. My personal feeling for some who IDs a bunch of items but gets kicked off the level before he can get them is "tough luck."Comment
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Just FYI, I don't squelch anything in 3.3.2 and I ID pretty much everything. I have no problems with the system as it exists which seems to be fairly similar to the way things have been in Vanilla since I first started playing (actually, it seems to already be much easier than it used to be). Major changes in the ID system would change the feel of the game.Comment
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Just FYI, I don't squelch anything in 3.3.2 and I ID pretty much everything. I have no problems with the system as it exists which seems to be fairly similar to the way things have been in Vanilla since I first started playing (actually, it seems to already be much easier than it used to be). Major changes in the ID system would change the feel of the game.Comment
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