Funny to see a potion mimic appear from nowhere...
[3.4] The gold potion of speed {squelch} was really a monster!
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[3.4] The gold potion of speed {squelch} was really a monster!
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Tags: None -
Who squelches potions of speed?www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
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I'll reiterate the offhanded suggestion I made awhile back that mimics should scale the native depth of the item they pretend to be so that they're more tempting targets as you get deeper. Maybe treat them as 5-10 levels OOD when deciding what type they are. This makes thematic sense (after all, they feed by luring adventurers in too close) and also reduces the odds that the player will encounter a squelched mimic.
Of course, potions of speed are native everywhere so that wouldn't help much in this particular situation...Comment
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I'll reiterate the offhanded suggestion I made awhile back that mimics should scale the native depth of the item they pretend to be so that they're more tempting targets as you get deeper. Maybe treat them as 5-10 levels OOD when deciding what type they are. This makes thematic sense (after all, they feed by luring adventurers in too close) and also reduces the odds that the player will encounter a squelched mimic.
Of course, potions of speed are native everywhere so that wouldn't help much in this particular situation...Comment
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On the other hand, that's kind of a small selection of flavors, isn't it? Toss in Augmentation and the stat-gain potions at least IMO. If mimics can pretend to be stacks of potions, then CSW and CCW should be valid targets as well.Comment
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I think we're hitting the limits of what it is feasible to deal with here. I cant see any way to guarantee non-squelched mimics in all cases.
What if the player squelches *all* potions? (Ok, unlikely, but given some of the folks around here I could well imagine someone squelching all scrolls as part of an 'illiterate' run)
What if the player squelches the mimics specific flavor after detecting it?
Hmm. Apparently if you see a mimic as opposed to detecting it, and you duck out of sight and squelch its object type, it will immediately vanish. Whereas if you do the same thing with an actual object it will wait until you get into LOS again.
So if you really really really try hard (and swear off using detect objects), you can detect mimics by abusing squelch settings.Comment
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Hmm. Apparently if you see a mimic as opposed to detecting it, and you duck out of sight and squelch its object type, it will immediately vanish. Whereas if you do the same thing with an actual object it will wait until you get into LOS again.Comment
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This may be faulty memory, but I seem to remembering screaming in anguish whenever an !Augmentation turned out to be a mimic. Are we sure they're not already doing this?Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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In case you're wondering rings can mimic:
Speed, slaying, constitution, resist poison, free action and see invisible.
scrolls can mimic:
banishment, mass banishment, teleport level, acquirement, *acquirement* and *destruction*.Comment
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Evil thought of the day - Mimic Swarms. They look like a stack of potions, but when you trigger them they spread out to be a number of Mimics equal to the stack size filling nearby spaces in a manner like that of summons.Comment
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Yes, you can use the mimic flavor knowledge to meta-game what unknown potion flavors actually are. Then again, usually almost all unknown flavors of that level are useful. I guess the most obvious possibility is using it to ID rings of speed.Comment
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