Not finding a general feedback thread, I`ll start one.
http://angband.oook.cz/ladder-show.php?id=13602 is my character.
1. Big thing first: poison counter has been increased and that is horrible. Early game now has me staring at the screen for long amounts of real time, mechanically plonking at the rest key while waiting out the poison duration. The increase in danger is marginal; the increase in annoyance is huge. May I ask that this be undone ?
If the intent is to make poison more dangerous, it will have to be something like increasing damage per tick.
I had to force myself to keep playing, but I dont think I am ever going to do this again unless maybe with a kobold.
2. The affix quality has been drastically reduced: good items are harder to find and artifacts have fewer properties.
I assume this was done in the neverending quest to make the game harder. It succeded; my winner troll had several predecessors who ended up dead.
So now I am expecting the big influx of ladder posts from all the people who asked for a harder game. Its here! You can finally play it!
Vanilla has come down from the lush jungle of 3.1.2v2 to this desert of 3.4.0. If I had to pick, I´d choose to stay somewhere in a temperate middle.
There was more, but I forget. I should have taken notes while playing. And dont take my feedback as negative only; while its hard to pinpoint down any single improvement done for Vanilla recently, the overall effect is such that I don`t see me playing older variants like Z or ToME 2 again, simply because they are lacking so much compared to V.
http://angband.oook.cz/ladder-show.php?id=13602 is my character.
1. Big thing first: poison counter has been increased and that is horrible. Early game now has me staring at the screen for long amounts of real time, mechanically plonking at the rest key while waiting out the poison duration. The increase in danger is marginal; the increase in annoyance is huge. May I ask that this be undone ?
If the intent is to make poison more dangerous, it will have to be something like increasing damage per tick.
I had to force myself to keep playing, but I dont think I am ever going to do this again unless maybe with a kobold.
2. The affix quality has been drastically reduced: good items are harder to find and artifacts have fewer properties.
I assume this was done in the neverending quest to make the game harder. It succeded; my winner troll had several predecessors who ended up dead.
So now I am expecting the big influx of ladder posts from all the people who asked for a harder game. Its here! You can finally play it!
Vanilla has come down from the lush jungle of 3.1.2v2 to this desert of 3.4.0. If I had to pick, I´d choose to stay somewhere in a temperate middle.
There was more, but I forget. I should have taken notes while playing. And dont take my feedback as negative only; while its hard to pinpoint down any single improvement done for Vanilla recently, the overall effect is such that I don`t see me playing older variants like Z or ToME 2 again, simply because they are lacking so much compared to V.
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