So I've been changing a few things in my V variant, in monster.txt, and upon looking through all the coded descriptions I notice 2 things that stands out.
1. Some experience rewards do not fit the challenge presented by the monster in comparison to higher experience reward monsters that are about the same challenge wise. Expereince is not balanced out, some exp for some monsters are too much, and some is clearly not enough. For my variant I tried to balanced this out, based on monster hp and how deadly spell wise the challenge monster presented itself as. Ie- some monsters and uniques are closer together, if they are very similar.
2. Some very common spells have become somewhat too common, and take up room for more interesting spells. In example, blindness, comfusion, scare, is way to common, many, many monsters have this. While some monsters you would expect to see lightning balls from, don't have those spells.
I took a few well known casters and tweaked their spell lists.
instead of (A Lich) casting spells like |BLINK|HOLD|CONF|SCARE|BLIND|TELE_TO|TELEPORT|
I created a lich with these spells- |BLINK|HOLD|BO_ELEC|BO_COLD|BO_FIRE|TELEPORT|SCARE |MISSLE|
and some spellcasters needed their spell frequency's upped abit in my opinion,
I changed novice mages from having a 1_in_12 spell frequency into 1_in_8, and you get just a little more action out of them spell wise.
My goal here is to make spell casting monsters more interesting and fun and deadly, and removing some of the more redundant spells you see for 50% of the game, and to balance exp out.
1. Some experience rewards do not fit the challenge presented by the monster in comparison to higher experience reward monsters that are about the same challenge wise. Expereince is not balanced out, some exp for some monsters are too much, and some is clearly not enough. For my variant I tried to balanced this out, based on monster hp and how deadly spell wise the challenge monster presented itself as. Ie- some monsters and uniques are closer together, if they are very similar.
2. Some very common spells have become somewhat too common, and take up room for more interesting spells. In example, blindness, comfusion, scare, is way to common, many, many monsters have this. While some monsters you would expect to see lightning balls from, don't have those spells.
I took a few well known casters and tweaked their spell lists.
instead of (A Lich) casting spells like |BLINK|HOLD|CONF|SCARE|BLIND|TELE_TO|TELEPORT|
I created a lich with these spells- |BLINK|HOLD|BO_ELEC|BO_COLD|BO_FIRE|TELEPORT|SCARE |MISSLE|
and some spellcasters needed their spell frequency's upped abit in my opinion,
I changed novice mages from having a 1_in_12 spell frequency into 1_in_8, and you get just a little more action out of them spell wise.
My goal here is to make spell casting monsters more interesting and fun and deadly, and removing some of the more redundant spells you see for 50% of the game, and to balance exp out.
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