I like to play with no_item_stack on to make the game more challenging by requiring that I fight summoners in open spaces if I want to get all their drops, and also because I don't like having to look through lists of what is on the floor.
However, since auto-squelch was created, I can't destroy items to free up space on the floor. When an item is squelched, it stays on the floor and causes new items to disappear, meaning that I can't squelch items if I want to keep getting drops. If a monster is on one space with a squelched item, and all the spaces around are free, any drops the monster creates STILL disappear, even though there is ample space around to drop them. This is a huge hassle when clearing dragon pits, etc.
Is it possible to add some sort of fix for the no stacking option without removing it?
However, since auto-squelch was created, I can't destroy items to free up space on the floor. When an item is squelched, it stays on the floor and causes new items to disappear, meaning that I can't squelch items if I want to keep getting drops. If a monster is on one space with a squelched item, and all the spaces around are free, any drops the monster creates STILL disappear, even though there is ample space around to drop them. This is a huge hassle when clearing dragon pits, etc.
Is it possible to add some sort of fix for the no stacking option without removing it?
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