I thought about rogues and tried some modifications.
The largest change is removing magic from rogues (rogue.patch, rogue_v4.patch).
Because of removal of books, rogues tend to carry and use more devices.
It makes classes somewhat symmetric.
With this change we will have two arcane spell users, two holly spell users and two non-caster classes.
In case of v4, for combat, three of them (rogues, rangers and mages) rely on finesse and the rest rely on prowess.
In order to compensate the removal of magic, and enhance the flavor of rogues, I tried some more modifications.
One is to give extra speed for rogues (+1 for every 10 c-level) (speed.patch, speed_v4.patch). It allows rogues to escape from monsters easier.
This is rather powerful, especially at the middle game, but as far as I play-tested, I didn't feel over-powered.
At the end-game, +4 or +5 bonus is not too much.
Following changes are common for all classes, but more interesting for rogues.
I tried to make the probability of critical hits for sleeping monsters higher (crit.patch, crit_v4.patch).
This enhance the power of stealth.
I also tried that waking monsters can wake up neighboring monsters (wakeup.patch, wakeup_v4.patch). But I felt this makes game too hard.
Finally, I tried to make a character can sense empty spaces in the dungeon (sensecave.patch, sensecave_v4.patch).
This enhance the power of searching.
Searching radius and sensitivity are very small at the early level like following screen dump, and it is not so powerful.
And you can see the map more clearly at the late game, but it is not over-powered because I think everybody has some device for detection anyway. This modification is rather for flavor, and reducing tediousness to use magic mapping.
All these changes are done to differentiate rogues and rangers, to add symmetries of classes and to enhance the flavor of rogues.
In case of v, these modifications may make rogues too weak. But in v4, I think rogues are as good at melee as warriors thanks to the high finesse, so they will not be too weak.
Following screen shots show sensed empty floors by a kobold rogue at early game and end game.
For example, a corridor right of the character in the first screen shot is sensed when he walks.
Other races or classes with lower search skills can not see as clearly as these examples.
The largest change is removing magic from rogues (rogue.patch, rogue_v4.patch).
Because of removal of books, rogues tend to carry and use more devices.
It makes classes somewhat symmetric.
With this change we will have two arcane spell users, two holly spell users and two non-caster classes.
In case of v4, for combat, three of them (rogues, rangers and mages) rely on finesse and the rest rely on prowess.
In order to compensate the removal of magic, and enhance the flavor of rogues, I tried some more modifications.
One is to give extra speed for rogues (+1 for every 10 c-level) (speed.patch, speed_v4.patch). It allows rogues to escape from monsters easier.
This is rather powerful, especially at the middle game, but as far as I play-tested, I didn't feel over-powered.
At the end-game, +4 or +5 bonus is not too much.
Following changes are common for all classes, but more interesting for rogues.
I tried to make the probability of critical hits for sleeping monsters higher (crit.patch, crit_v4.patch).
This enhance the power of stealth.
I also tried that waking monsters can wake up neighboring monsters (wakeup.patch, wakeup_v4.patch). But I felt this makes game too hard.
Finally, I tried to make a character can sense empty spaces in the dungeon (sensecave.patch, sensecave_v4.patch).
This enhance the power of searching.
Searching radius and sensitivity are very small at the early level like following screen dump, and it is not so powerful.
And you can see the map more clearly at the late game, but it is not over-powered because I think everybody has some device for detection anyway. This modification is rather for flavor, and reducing tediousness to use magic mapping.
All these changes are done to differentiate rogues and rangers, to add symmetries of classes and to enhance the flavor of rogues.
In case of v, these modifications may make rogues too weak. But in v4, I think rogues are as good at melee as warriors thanks to the high finesse, so they will not be too weak.
Following screen shots show sensed empty floors by a kobold rogue at early game and end game.
For example, a corridor right of the character in the first screen shot is sensed when he walks.
Other races or classes with lower search skills can not see as clearly as these examples.
Code:
[TT][BC=black][COLOR=white] [COLOR="#00FFFF"]Kobold [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"]..................[/COLOR][COLOR="#808080"]# [/COLOR][COLOR="#00FFFF"]Cutpurse [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"]..................[/COLOR][COLOR="#808080"]# [/COLOR][COLOR="#00FFFF"]Rogue [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"]..................[/COLOR][COLOR="#808080"]# [/COLOR]LEVEL [COLOR="#00FF00"]9 [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"]..................[/COLOR][COLOR="#808080"]# [/COLOR]NXT [COLOR="#00FF00"]63 [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"]..................[/COLOR][COLOR="#808080"]# [/COLOR]AU [COLOR="#00FF00"]71 [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"]..................[/COLOR][COLOR="#808080"]# [/COLOR][COLOR="#606060"]\ [/COLOR][COLOR="#C00000"]= [/COLOR][COLOR="#C08040"]~([/COLOR][COLOR="#008040"]( [/COLOR][COLOR="#C08040"]] [/COLOR][COLOR="#808080"]#########[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]########## [/COLOR]Str: [COLOR="#FFFF00"]15.0 [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"].....[/COLOR][COLOR="#808080"]#####[/COLOR][COLOR="#606060"]. [/COLOR]INT: [COLOR="#00FF00"]10.0 [/COLOR][COLOR="#808080"]#####[/COLOR][COLOR="#606060"]...[/COLOR][COLOR="#C08040"]'[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#804000"]'[/COLOR][COLOR="#606060"]. [/COLOR]WIS: [COLOR="#00FF00"]7.0 [/COLOR][COLOR="#808080"]####[/COLOR]#[COLOR="#804000"]'[/COLOR]#[COLOR="#606060"]. [/COLOR]DEX: [COLOR="#00FF00"]21.0 [/COLOR]#[COLOR="#FFFF00"].[/COLOR]#[COLOR="#606060"]. [/COLOR]CON: [COLOR="#00FF00"]17.0 [/COLOR]#@#[COLOR="#606060"]. [/COLOR]CHR: [COLOR="#00FF00"]7.0 [/COLOR]#[COLOR="#FFFF00"].[/COLOR]#[COLOR="#606060"]. [/COLOR]#[COLOR="#FFFF00"].[/COLOR]#[COLOR="#606060"]. [/COLOR]Cur AC [COLOR="#00FF00"]14 [/COLOR][COLOR="#606060"]. [/COLOR]HP [COLOR="#00FF00"]77[/COLOR]/ [COLOR="#00FF00"]77 [/COLOR]220m (L11) [COLOR="#00FF00"]Full [/COLOR][/COLOR][/BC][/TT]
Code:
[TT][BC=black][COLOR=white] [COLOR="#00FFFF"]Kobold Master Thief Rogue [/COLOR]LEVEL [COLOR="#00FF00"]50 [/COLOR]EXP [COLOR="#00FF00"]6667905 [/COLOR]AU [COLOR="#00FF00"]298498 [/COLOR][COLOR="#C00000"]|[/COLOR][COLOR="#C08040"]}[/COLOR]=[COLOR="#FF4040"]=[/COLOR][COLOR="#C08040"]"~[/COLOR][COLOR="#C0C0C0"][[/COLOR][COLOR="#008040"]([/COLOR][COLOR="#00FFFF"])[/COLOR][COLOR="#808080"]]][/COLOR][COLOR="#C08040"]] [/COLOR][COLOR="#606060"]. .... [/COLOR]STR! [COLOR="#00FF00"]35.0 [/COLOR][COLOR="#606060"]. .. . .. .. .... . .... . ......... . [/COLOR]Int! [COLOR="#FFFF00"]27.0 [/COLOR][COLOR="#606060"].. . [/COLOR]WIS! [COLOR="#00FF00"]27.0 [/COLOR][COLOR="#606060"]. . . . . . [/COLOR]DEX! [COLOR="#00FF00"]**** [/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]###[/COLOR]###[COLOR="#C08040"]+[/COLOR]# [COLOR="#606060"].. .. [/COLOR]CON! [COLOR="#00FF00"]36.0 [/COLOR][COLOR="#606060"]. ....[/COLOR][COLOR="#FFFF00"]..[/COLOR]@[COLOR="#FFFF00"].[/COLOR][COLOR="#C08040"]'[/COLOR][COLOR="#606060"]....[/COLOR][COLOR="#C00000"]K[/COLOR][COLOR="#606060"]................ [/COLOR]CHR: [COLOR="#00FF00"]20.9 [/COLOR][COLOR="#606060"]. [/COLOR][COLOR="#808080"]###[/COLOR]###[COLOR="#C08040"]'[/COLOR]# [COLOR="#606060"].. . . [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]# [/COLOR][COLOR="#606060"]. . [/COLOR]Cur AC [COLOR="#00FF00"]225 [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]# [/COLOR][COLOR="#606060"]. [/COLOR]HP [COLOR="#00FF00"]885[/COLOR]/ [COLOR="#00FF00"]885 [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]# [/COLOR][COLOR="#606060"]. . . [/COLOR]SP [COLOR="#C00000"]30[/COLOR]/ [COLOR="#00FF00"]141 [/COLOR][COLOR="#808080"]#<# #[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]# #[/COLOR][COLOR="#900090"]p[/COLOR][COLOR="#808080"]## #[/COLOR][COLOR="#606060"].... ... [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]##[/COLOR][COLOR="#606060"]. . . [/COLOR][COLOR="#00FF00"]Fast (+11) [/COLOR][COLOR="#808080"]#[/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]# [/COLOR][COLOR="#606060"]. ..[/COLOR][COLOR="#FF00A0"]p[/COLOR][COLOR="#606060"]... . . [/COLOR]1980m (L99) [COLOR="#606060"]Study (40) [/COLOR][/COLOR][/BC][/TT]
Comment