Probability of using Rods of Teleport Other?

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  • Dragonboneman
    Adept
    • Aug 2007
    • 182

    Probability of using Rods of Teleport Other?

    Can someone give me an idea of when Rods of Teleport Other might become usable by a Half-Troll Warrior? My current guy (CL 36, 18 INT) just failed to use one 50 times in a row.

    Thanks in advance.
  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #2
    Rod of Teleport Other has a high level (45).
    Your char has poor magic device ability (which will increase with level and intelligence). To calculate correct chance use the spoiler file:

    This is a quote from the above mentioned file:
    USING A WAND, STAFF, OR ROD
    ---------------------------

    To calculate the base ability of using a wand, staff, or rod, use the
    following charts. Begin with the base class ability, then add the race
    modifier. To take level into account, add in the product of your
    character's experience level and the class bonus per level modifier.
    To this add the appropriate intelligence modifier. This gives a numerical
    rating of your character's skill at using magic devices.
    Code:
                  Bonus per
    Class    Base Level       Int.         Bonus      Int.         Bonus
    -------------------       ------------------      ------------------
    Warrior    18   0.7       3-7              0      18/130-18/139   11
    Mage       36   1.3       8-14             1      18/140-18/149   12
    Priest     30   1.0       15-17            2      18/150-18/159   13
    Rogue      32   1.0       18-18/19         3      18/160-18/169   14
    Ranger     32   1.0       18/20-18/39      4      18/170-18/179   15
    Paladin    24   1.0       18/40-18/59      5      18/180-18/189   16
                              18/60-18/79      6      18/190-18/199   17
    Race     Modifier         18/80-18/99      7      18/200-18/209   18
    -----------------         18/100-18/109    8      18/210-18/219   19
    Human           0         18/110-18/119    9      18/220+         20
    Half-Elf        3         18/120-18/129   10
    Elf             6
    Hobbit         18
    Gnome          12
    Dwarf           9
    Half-Orc       -3
    Half-Troll     -8
    Dunadan         5
    High-Elf       20
    To calculate the probability of successfully activating a device, first
    divide your character's device skill rating by 2 if your character is
    currently confused. Then subtract the level of the wand, staff, or rod
    to be activated, with a maximum subtrahend of 50. Call the resulting
    number K (which may be negative).

    If K is at least 3, then the chance of successfully activating the wand,
    staff, or rod is (K-1) in K.

    On the other hand, if K is less than 3, the probability of successfully
    activating the device is very low yet nonzero; the probability of success
    is 2 in 3*(4-K).
    This makes:
    18-8+(36*0,7)+3=38
    Level of rod: 45
    K=38-45=-7
    Chances are: 2 in 33
    So you were still quite unlucky.
    Last edited by Mondkalb; February 5, 2008, 12:26.
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • Dragonboneman
      Adept
      • Aug 2007
      • 182

      #3
      So I'm basically wasting my time with Rods of Teleport Other at the moment, and should stockpile them at home for later (at least until INT is maxed). Thanks, Mondkalb.

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #4
        Go with wands of teleport other, they are only level 20 which makes the chances of activation for your char reasonable 17 in 18.
        My Angband winners so far

        My FAangband efforts so far

        Comment

        • Dragonboneman
          Adept
          • Aug 2007
          • 182

          #5
          The worry with using wands is not activating them, which works pretty well, but draining. That's why I'd like to eventually replace wands of TO with rods, as I am currently unable to melee anything which hits to drain charges.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            Originally posted by Dragonboneman
            The worry with using wands is not activating them, which works pretty well, but draining. That's why I'd like to eventually replace wands of TO with rods, as I am currently unable to melee anything which hits to drain charges.
            Zap drainers (with TO) before they get you. There's really no reason to fight highlevel 'W', etc. You only need 8 more device points to get a reasonable response from the rods, in any case--maybe 4 character levels, and a few potions of Intelligence.

            Comment

            • Dragonboneman
              Adept
              • Aug 2007
              • 182

              #7
              Put like that, it doesn't sound too bad. Expect a YASD post shortly.

              Comment

              • Dragonboneman
                Adept
                • Aug 2007
                • 182

                #8
                Told you so. Death dump is on the ladder. Turns out I only had 17 INT, not 18. Not that it matters now of course.

                Comment

                • d1sc0nnected
                  Scout
                  • Jan 2008
                  • 27

                  #9
                  Well yeah, you jinxed yourself. You shoulda knocked on wood. The RNG doesn't like being taunted.

                  Comment

                  • Dragonboneman
                    Adept
                    • Aug 2007
                    • 182

                    #10
                    Naah. When I REALLY want to jinx myself I find Ringil. Kiss of death, that thing.

                    Comment

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