If I was rewriting angband (v4) magic, bolts and breaths would have reduced damage with distance. The amount of fall off would depend on monster level and size (for monster breaths) and device skill for players. Ball spells would not (including mana storm) but they would have a higher fail rate with distance. Archery would accrue damage penalties at distance as well (you can still hit the dragon, but you don't hit its eye.) Penalties get mitigated by critical hits (which need rewriting.) I think Sil's free hit for point-blank archery is a step in the right direction, but I'd rather have it be a huge damage penalty or AC penalty or something.
Right now distance plays no role except to determine whether you or the monster can legally use an attack. This seems like it could use a lot of improvement.
Right now distance plays no role except to determine whether you or the monster can legally use an attack. This seems like it could use a lot of improvement.
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