I finally got a char who is in his late 40 level wise and approaching dungeon level 100, a half troll paladin. I noticed that since about -2500 all stronger monsters (say 10k xp or more) unique or not seem to follow the same pattern.
First their ranged attacks are much stronger than their melee attack. They usually do a few hundred points of damage with a ranged attack inspite of me resisting it but in melee often they do no damage at all and if they hit it is for 50 to 100 hitpoints. Second, summoning is the only attack that is any real danger. If a monster can't summon it is essentially harmless, I only have to get into melee range. If it can summon I go into melee range, if it summons little or harmless things I can defeat it, otherwise I run away and try my luck again later.
My ranged attack does about the same amount of damage as melee but if I'm not in melee range monsters will mostly use their ranged attack which is much more dangerous than melee. Using magic attacks from spells or items is mostly pointless because it deals so little damage. No real point in hitting a monster with few thousand hit points for 100 or 150 damage with some bolt or ball spell.
First their ranged attacks are much stronger than their melee attack. They usually do a few hundred points of damage with a ranged attack inspite of me resisting it but in melee often they do no damage at all and if they hit it is for 50 to 100 hitpoints. Second, summoning is the only attack that is any real danger. If a monster can't summon it is essentially harmless, I only have to get into melee range. If it can summon I go into melee range, if it summons little or harmless things I can defeat it, otherwise I run away and try my luck again later.
My ranged attack does about the same amount of damage as melee but if I'm not in melee range monsters will mostly use their ranged attack which is much more dangerous than melee. Using magic attacks from spells or items is mostly pointless because it deals so little damage. No real point in hitting a monster with few thousand hit points for 100 or 150 damage with some bolt or ball spell.
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