in the nice tradition of two other threads for different classes :-)
my main question is damage capacity. For example a level 10 elf mage has 17 spell points I think, if he uses all of them for damage spells and nothing for things like phase door and gets 100% success rate that is enough for about 100 damage points in magic missile or stinking cloud, much less if you go for more powerful missile spells. 100 damage points is enough for a single orc but not nearly enough for most uniques or anything stronger than an orc. And orcs show up in groups of at least 5 to 10 at that level.
A melee character can bash for as long as he wants too and a ranger with a full quiver with no enchantmants on the short bow has a several hundred damage points in there. The same problem applies on a different scale at different char levels (at least up to about char level 20 which is as far as I got with mages).
That means a mage has to constantly rest and always wait for full SP and still the moment he comes to a monster with more then average hitpoints for the depth he can't really kill it with magic. I try to carry a backup bow but playing a mage as a lousy ranger seems non optimal.
my main question is damage capacity. For example a level 10 elf mage has 17 spell points I think, if he uses all of them for damage spells and nothing for things like phase door and gets 100% success rate that is enough for about 100 damage points in magic missile or stinking cloud, much less if you go for more powerful missile spells. 100 damage points is enough for a single orc but not nearly enough for most uniques or anything stronger than an orc. And orcs show up in groups of at least 5 to 10 at that level.
A melee character can bash for as long as he wants too and a ranger with a full quiver with no enchantmants on the short bow has a several hundred damage points in there. The same problem applies on a different scale at different char levels (at least up to about char level 20 which is as far as I got with mages).
That means a mage has to constantly rest and always wait for full SP and still the moment he comes to a monster with more then average hitpoints for the depth he can't really kill it with magic. I try to carry a backup bow but playing a mage as a lousy ranger seems non optimal.
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